Overview
The Save Point is a Device in Fortnite: Creative, added in Update v16.30.
Function
Function[]
Saves and loads data for players that will persist across multiple sessions.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled During Phase | None, Gameplay Only | Determines the game phases during which the device will be enabled. |
| Auto Save | Yes, No | Determines whether the player's data is saved automatically as they play. |
| Auto-Load | Yes, No | Determines whether the player's data is auto-loaded. |
| Auto-Load Behavior | Initial Spawn, Game Start, Round Start, Every Spawn | Determines when the player's data is auto-loaded. |
| Save Health and Shields | Yes, No | Save the player's current health and shield as part of the data. |
| Save Loadout | Yes, No | Saves the player's current Loadout. |
| Save Full Ammo Magazines | Yes, No | Restores full magazines on loading players data or if set to No restores the exact amount of ammo the player had when the data was saved. |
| Save Resources | Yes, No | Saves the player's current resources as part of the data. |
| Save Gold | Yes, No | Saves the player's current gold as part of the data. |
| Save Scoreboard Stats Behavior | Score, Career, Both | If set to Round, only the current round's scoreboard stats are saved between rounds. If Career, only career stats are saved. If Both, both round and career are saved. If round stats are saved with the Round or Both options, round end conditions may get met if save data is loaded at the round start. |
| Save All Scoreboard Stats | No, Yes, Only If Lower, Only If Higher | Saves all the player's current stat data that appears on the scoreboard. |
| Save Score | No, Yes, Only If Lower, Only If Higher | Saves all the player's current scoreboard data. |
| Save Round Wins | No, Yes, Only If Lower, Only If Higher | Saves all the player's round wins data. |
| Save Eliminations | No, Yes, Only If Lower, Only If Higher | Saves all the player's current eliminations count data. |
| Save Assists | No, Yes, Only If Lower, Only If Higher | Save all the player's current assists count data |
| Save Collected Items | No, Yes, Only If Lower, Only If Higher | Saves the number of items from the collectible items gallery the player has collected. |
| Save Creature Eliminations | No, Yes, Only If Lower, Only If Higher | Saves all the player's current creature eliminations count data. |
| Save Checkpoint | Yes, No | Saves the player's checkpoint data so that they will respawn at the last checkpoint they activated. |
| Save Player Location | Yes, No | Saves the player's location so that when they initially spawn, they will spawn at the last position saved (only functional if 'Auto-Load is not off') |
| Save Team | Yes, No | Saves the player's current Team number. Player will be assigned to that team upon loading, triggering any team settings device related. |
| Save Class | Yes, No | Saves the player's current Class number. Player will be assigned to that team upon loading, triggering the relevant class designer device. |
| Allow Player To Clear Data | Yes, No | Allow Players to reset their progress data from the game MENU. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Save Player When Receiving From | Saves data from a distance. Does nothing if interacted with from an eliminated player. |
| Load Player When Receiving From | Loads the set player data when receiving an event. |
| Enable When Receiving From | Enables the device on receiving an event. |
| Disable When Receiving From | Disables the device on receiving an event. |
| Clear Data For Player When Receiving From | Clears any saved data for a specific player. |
| Clear Data for All Players When Receiving From | Clears saved data for all players in the current session. |
| Save All Players When Receiving From | Saves data for all players from a distance. |
| Load All Players When Receiving From | Loads all set players data when receiving an event. |
| Option | Description |
|---|---|
| On Activated Send Event To | When data is saved, sends an event to linked devices. |
| On Player Loaded Send Event To | When a player reloads save data, they'll send an event to linked devices. |
| On Cleared Send Event To | When a player clears data, they'll send an event to linked devices. |