Race Checkpoint

Overview

The Race Checkpoint is a Device in Fortnite: Creative.

It places down a ring that serves as a start, checkpoint, or end of a race through settings.

Function

Function[]

A customizable checkpoint for creating a timed race.

All Settings

All Settings[]

All default values have been Bolded.

Device Settings
Option Value Description
Checkpoint Number Set To Highest, 1 - 150 What is the place of this checkpoint? Passing this checkpoint will unlock the next one with a higher sequence number.
Allow Players to Pass without Vehicle Yes, No Are players allowed to pass this checkpoint while not in a vehicle?
Allowed Vehicles All, None, Ground Vehicles, Air Vehicles, Water Vehicles What vehicles will be able to pass this checkpoint?
Inactive Checkpoint Color White, Pick a Color1 What color is this checkpoint when it is not the current target and not yet passed?
Current Checkpoint Color Apple Green, Pick a Color1 What color should this checkpoint be if it's the current target?
Completed Checkpoint Color Sky Blue, Pick a Color1 What color should this checkpoint be once it's been passed?
Visible Prior to Race Start No, If Start, Yes Should this checkpoint be visible prior to the race starting?
Checkpoint Visible when Passed Yes, No Determines if the checkpoint stays visible after being passed.
Activating Team Any, 1 - 60 Determines which Team can activate the device.
Allowed Class No Class, Any, 1 - 16 Determines which Class can activate the device.
Play Audio Yes, No Plays an audio cue when a checkpoint is passed or failed.
Enabled During Phase None, All, Pre-Game Only, Gameplay Only Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown)

1 - All Usable Colors: Team Relationship, Team Color, White, Sky Blue, Red-Orange, Gold, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green

Device Channel Settings
Option Value Description
Enable When Receiving From No Channel, 1 - 500 Enables the device on receiving a signal from the selected channel.
Disabled When Receiving From No Channel, 1 - 500 Disables the device on receiving a signal from the selected channel.
Set As Current Checkpoint When Receiving From No Channel, 1 - 500 Sets this checkpoint as the current target for the player when a message is received on this channel. Will start the race if it's not currently active.
When Checkpoint Completed Transmit On No Channel, 1 - 500 Transmits a signal on the selected channel when a player passes this checkpoint.
When Checkpoint Becomes Current Transmit On No Channel, 1 - 500 Transmits a signal on the selected channel when this checkpoint becomes the next checkpoint players need to pass.
When Checkpoint Becomes Current for the First Time Transmit On No Channel, 1 - 500 Transmits a signal on the selected channel when this checkpoint becomes the next checkpoint players need to pass for the first time.