Overview
The Race Checkpoint is a Device in Fortnite: Creative.
It places down a ring that serves as a start, checkpoint, or end of a race through settings.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Checkpoint Number | Set To Highest, 1 - 150 | What is the place of this checkpoint? Passing this checkpoint will unlock the next one with a higher sequence number. |
| Allow Players to Pass without Vehicle | Yes, No | Are players allowed to pass this checkpoint while not in a vehicle? |
| Allowed Vehicles | All, None, Ground Vehicles, Air Vehicles, Water Vehicles | What vehicles will be able to pass this checkpoint? |
| Inactive Checkpoint Color | White, Pick a Color1 | What color is this checkpoint when it is not the current target and not yet passed? |
| Current Checkpoint Color | Apple Green, Pick a Color1 | What color should this checkpoint be if it's the current target? |
| Completed Checkpoint Color | Sky Blue, Pick a Color1 | What color should this checkpoint be once it's been passed? |
| Visible Prior to Race Start | No, If Start, Yes | Should this checkpoint be visible prior to the race starting? |
| Checkpoint Visible when Passed | Yes, No | Determines if the checkpoint stays visible after being passed. |
| Activating Team | Any, 1 - 60 | Determines which Team can activate the device. |
| Allowed Class | No Class, Any, 1 - 16 | Determines which Class can activate the device. |
| Play Audio | Yes, No | Plays an audio cue when a checkpoint is passed or failed. |
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown) |
1 - All Usable Colors: Team Relationship, Team Color, White, Sky Blue, Red-Orange, Gold, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green
| Option | Value | Description |
|---|---|---|
| Enable When Receiving From | No Channel, 1 - 500 | Enables the device on receiving a signal from the selected channel. |
| Disabled When Receiving From | No Channel, 1 - 500 | Disables the device on receiving a signal from the selected channel. |
| Set As Current Checkpoint When Receiving From | No Channel, 1 - 500 | Sets this checkpoint as the current target for the player when a message is received on this channel. Will start the race if it's not currently active. |
| When Checkpoint Completed Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when a player passes this checkpoint. |
| When Checkpoint Becomes Current Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when this checkpoint becomes the next checkpoint players need to pass. |
| When Checkpoint Becomes Current for the First Time Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when this checkpoint becomes the next checkpoint players need to pass for the first time. |