Overview
The Prop Mover is a Device in Fortnite: Creative, that allows players to add movement props in any direction via rotation of the device.
Although is it not noted on the patch notes this device was added in Update v20.10
All Settings
All Settings[]
All default values have been Bolded.
Please note that there is some typo's in Fortnite on this device and they will be pointed out here with braces [ ]
| Option | Value | Description |
|---|---|---|
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
| Distance | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20 Meters, 30, 50, 75, 100, 200, 300, 400 | Distance the prop will move if it is not stopped or interrupted. |
| Speed | 1, 2, 3, 4, 5 Meters/Second, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 24 | Speed the prop will move at. |
| Time From Start | Off, Instant, 1 second, 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, 10s, 15s, 20s, 25s, 30s, 40s, 50s, 1 minute, 2m, 3m, 4m, 5m, 6m, 7m, 8m, 9m, 10m | How long to wait after the game starts before automatically moving. |
| On AI Collision Behavior | [Continue], Stop, Reverse, Push | Determines how the prop behaves when colliding with an AI.
[None]: Do nothing. Stop: Stops moving. Reverse: Starts moving in the opposite direction. Push: Forces the AI away from the mover. |
| AI Damage On Collision | None, 10, 25, 50, 100, Eliminate | How much damage to deal to the AI on collision. |
| On Player Collision Behavior | [Continue], Stop, Reverse, Push | Determines how the prop behaves when colliding with a player.
[None]: Do nothing. Stop: Stops moving. Reverse: Starts moving in the opposite direction. Push: Forces the AI away from the mover. |
| Player Damage On Collision | None, 10, 25, 50, 100, Eliminate | How much damage to deal to the player on collision. |
| On Prop Collision Behavior | [Continue], Stop, Reverse | Determines how the prop behaves when colliding with another prop.
[None]: Do nothing. Stop: Stops moving. Reverse: Starts moving in the opposite direction. |
| Prop Damage On Collision | None, 10, 25, 50, 100, Eliminate | How much damage to deal to the other prop on collision. |
| Path Complete Action | Stop, Ping Pong | Action to execute once the travel distance is completed.
Stop: Stop. Ping Pong: Repeat the movement in the opposite direction. |
| Option | Value | Description |
|---|---|---|
| Start When Receiving From | No Channel, 1 - 500 | Start moving when receiving a signal from the selected channel. If the device was previously moving, it will continue existing movement. |
| Stop When Receiving From | No Channel, 1 - 500 | Stop moving when receiving a signal from the selected channel. |
| Enable When Receiving From | No Channel, 1 - 500 | Enable the device when receiving a signal from the selected channel. |
| Disable When Receiving From | No Channel, 1 - 500 | Disable the device when receiving a signal from the selected channel. |
| Reset When Receiving From | No Channel, 1 - 500 | Return to the original position when receiving a signal from the selected channel. |
| Pause When Receiving From | No Channel, 1 - 500 | Pause moving when receiving a signal from the selected channel. |
| Resume When Receiving From | No Channel, 1 - 500 | Resume moving when receiving a signal from the selected channel. |
| Advance When Receiving From | No Channel, 1 - 500 | Advance forwards when receiving a signal from the selected channel. Forward is based on the device's default direction, ignoring the previous movement of the device. |
| Reverse When Receiving From | No Channel, 1 - 500 | Start reversing when receiving a signal from the selected channel. |
| When Movement Starts Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the movement starts. |
| When Movement Stops Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the movement stops. |
| When Movement Finishes Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the movement finishes. |
| When Direction Changes Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the direction changes. |
| When AI Hit Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when hitting an AI. |
| When Player Hit Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when hitting a player. |
| When Prop Hit Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when hitting a prop. |
Unreleased Settings
Trivia
Trivia[]
- This device was added by mistake in Update v20.10, but Epic Games decided to keep it in for beta testing to all users