Post Process

Overview


The Post Process is a Device in Fortnite: Creative, added in Update v29.00.

Function

Function[]

Applies post process effects.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Enabled During Phase Yes, No Determines the game phases during which the device will be enabled.
Post Process Effect None, 70s Print, Action Lines, CCTV, Comic, Crazy, Dark, Desolate, Film Noir, Film Warm, Halftone, Happy Place, Horror Movie, Low Exposure, Neo Comic, Neon Party, Night Vision, Oak, Old Cartoon, Pixalizer, Radial Blur, Red, Retro, Sepia, Simple Blur Sharpen, Spooky, VHS Filter, Vignette Masked Colored The post process effect to apply when enabled.
Effect Duration 0.0, Select a Duration How long the post process effect will last before automatically blending out. Infinite duration (0) will stay active until disabled or manually blended out.
Priority 0, 1 - 1000 If multiple Post Process Devices overlap determines which active effect will display. Effects with the same priority will attempt to blend together.
Starting Strength 1.0, 0.0 - 1.0 How strong the chosen post process effect is when first enabled. Clamps to Blend In Strength
Blend in Strength 1.0, 0.0 - 1.0 How strong the chosen post process effect is when blend in.
Blend in Duration 0.0, 0.0 - 10.0 The amount of time it takes to go from 0 Strength to Blend In Strength.
Blend Out Duration 0.0, 0.0 - 10.0 The amount of time it takes to go from Blend In Strength to 0 Strength.
Applies to Team Any, Team 1 - Team 100 Determines which Team can activate the device and be affected by the post process effect.
Applies to Class No Class, Any, Class 1 - Class 16 Determines which Class can activate the device and be affected by the post process effect.

Functions and Events

Functions and Events[]

Functions
Option Description
Enable for All When Receiving From Enables the device for all players.
Disable for All When Receiving From Disables the device for all player.
Blend in for All When Receiving From Starts the Blend In from current strength to the Blend In Strength value for all players.
Blend Out for All When Receiving From Starts the Blend Out from current strength to 0 strength for all players.
Reset for All When Receiving From Resets to the initial starting strength for all players. Ends any ongoing blending.
Enable for Instigator When Receiving From Enables the device only for this instigator.
Disable for Instigator When Receiving From Disable the device only for this instigator. Pauses ongoing blending until re-enabled.
Blend in for Instigator When Receiving From Starts blending in only for this instigator.
Blend Out for Instigator When Receiving From Starts blending out only for this instigator.
Reset for Instigator When Receiving From Resets to the initial starting strength only for the instigator. Ends any ongoing blending.
Events
Option Description
On Blending in Is Complete Send Event To Sends an event to linked devices when blending in is complete.
On Blending Out Is Complete Send Event To Sends an event to linked devices when blending out is complete.

post_process_device class

post_process_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data
Option Type
BlendingInCompleteEvent listenable(?agent)
BlendingOutCompleteEvent listenable(?agent)
Functions
Option Parameters Description
Enable Agent:agent Enables this device only for the instigating Agent.
Enable Enables this device for all players.
Disable Agent:agent Disables this device only for the instigating Agent.
Disable Disables this device for all players.
BlendIn Agent:agent Starts blending in the post process effect to the set strength only for the instigating Agent.
BlendInForAll Starts blending in the post process effect to the set strength for all players.
BlendOut Agent:agent Starts blending out the post process effect to 0 strength only for the instigating Agent.
BlendOutForAll Starts blending out the post process effect to 0 strength for all players.
Reset Agent:agent Resets to the starting strength, ending any ongoing blending only for the instigating Agent.
ResetForAll SResets to the starting strength, ending any ongoing blending for all players.