Overview
The Pop-Up Dialog is a Device in Fortnite: Creative, added in Update v19.10.
Function
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Title | {custom text} | The title that displays at the top of your dialog text box. Use {playername} to dynamically include the name of the player viewing the dialog. |
| Content Alignment | Centered, Choose an alignment | The alignment that the popup dialog's content is going to have in the screen. |
| Description | [Edit Text] | Defines what text you want to appear in the main body of the dialog. Use {playername} to dynamically include the name of the player viewing the dialog, and <cr> to include a line break. |
| Auto Display | Never, PreGame Lobby, Game Start | Displays the dialog to all valid players when players enter this phase. Will also show for players joining in progress during this phase. |
| Use Dialog Timeout | On, Off | Determines if the dialog should automatically close. |
| Timeout Duration | 2.0 - 60.0 | The amount of time players have to interact with the dialog before it disappears. |
| Timer Options | None, Countdown | How the timer should be displayed. |
| Response Type | 1 Button, 2 Buttons, 3 Buttons, 4 Buttons, 5 Buttons, 6 Buttons | Set the number of buttons that appear at the end of your dialog. |
| Default Back Button | None, Button 1, Button 2, Button 3, Button 4, Button 5, Button 6 | Select the button that is going to be bound to the back action. |
| Button 1 Text | OK, {custom text} | Text to show on the first button. |
| Button 2 Text | Cancel, {custom text} | Text to show on the second button. |
| Button 3 Text | {custom text} | Text to show on the third button. |
| Button 4 Text | {custom text} | Text to show on the fourth button. |
| Button 5 Text | {custom text} | Text to show on the fifth button. |
| Button 6 Text | {custom text} | Text to show on the sixth button. |
| Text Box Opacity | 50 Percent - 100 Percent | Determines if the dialog's background is semi-transparent. |
| Mask Background | Yes, No | Determines if the background is darkened while the dialog is displayed. |
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
| Activating Team | Any, Team 1 - Team 100 | Determines which Team can activate the device. |
| Invert Team Selection | True, False | If False, only the selected Team can activate the device. If True, all Teams except the selected Team can activate the device |
| Allowed Class | No Class, Any, 1 - 16 | Determines which Class can activated the device. |
| Invert Class Selection | True, False | If False, only the selected Class can activate the device. If True, all Classes except the selected Class can activate the device |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Show When Receiving From | Display the dialog to valid Players when receiving a signal from the selected channel. |
| Hide When Receiving From | Hide the dialog from all Players when receiving a signal from the selected channel. |
| Enable When Receiving From | Enables the device on receiving a signal from the selected channel. |
| Disable When Receiving From | Disables the device on receiving a signal from the selected channel. |
| Show to All When Receiving From | Display the dialog to all Players when receiving a signal from the selected channel. |
| Hide from All When Receiving From | Hide the dialog to all Players when receiving a signal from the selected channel. |
| Update Button 1 Text When Receiving From | When receiving a text update from this channel, update the text on Button 1. |
| Update Button 2 Text When Receiving From | When receiving a text update from this channel, update the text on Button 2. |
| Option | Description |
|---|---|
| On Dismissed Send Event To | Send Event when the dialog is dismissed. |
| On Time Out Send Event To | Send Event when the dialog times out. |
| On Responding Button 1 Send Event To | Send Event when a Player responds to the dialog prompt with Button 1. |
| On Responding Button 2 Send Event To | Send Event when a Player responds to the dialog prompt with Button 2. |
| On Shown Send Event To | Send Event when the dialog appears to Players. |
| On Responding Button 3 Send Event To | Send Event when a Player responds to the dialog prompt with Button 3. |
| On Responding Button 4 Send Event To | Send Event when a Player responds to the dialog prompt with Button 4. |
| On Responding Button 5 Send Event To | Send Event when a Player responds to the dialog prompt with Button 5. |
| On Responding Button 6 Send Event To | Send Event when a Player responds to the dialog prompt with Button 6. |
