Pop-Up Dialog

Overview


The Pop-Up Dialog is a Device in Fortnite: Creative, added in Update v19.10.

Function

Function[]

Create a pop-up to be shown to Players with informational text and input options.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Title {custom text} The title that displays at the top of your dialog text box. Use {playername} to dynamically include the name of the player viewing the dialog.
Content Alignment Centered, Choose an alignment The alignment that the popup dialog's content is going to have in the screen.
Description [Edit Text] Defines what text you want to appear in the main body of the dialog. Use {playername} to dynamically include the name of the player viewing the dialog, and <cr> to include a line break.
Auto Display Never, PreGame Lobby, Game Start Displays the dialog to all valid players when players enter this phase. Will also show for players joining in progress during this phase.
Use Dialog Timeout On, Off Determines if the dialog should automatically close.
Timeout Duration 2.0 - 60.0 The amount of time players have to interact with the dialog before it disappears.
Timer Options None, Countdown How the timer should be displayed.
Response Type 1 Button, 2 Buttons, 3 Buttons, 4 Buttons, 5 Buttons, 6 Buttons Set the number of buttons that appear at the end of your dialog.
Default Back Button None, Button 1, Button 2, Button 3, Button 4, Button 5, Button 6 Select the button that is going to be bound to the back action.
Button 1 Text OK, {custom text} Text to show on the first button.
Button 2 Text Cancel, {custom text} Text to show on the second button.
Button 3 Text {custom text} Text to show on the third button.
Button 4 Text {custom text} Text to show on the fourth button.
Button 5 Text {custom text} Text to show on the fifth button.
Button 6 Text {custom text} Text to show on the sixth button.
Text Box Opacity 50 Percent - 100 Percent Determines if the dialog's background is semi-transparent.
Mask Background Yes, No Determines if the background is darkened while the dialog is displayed.
Enabled During Phase None, All, Pre-Game Only, Gameplay Only Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).
Activating Team Any, Team 1 - Team 100 Determines which Team can activate the device.
Invert Team Selection True, False If False, only the selected Team can activate the device. If True, all Teams except the selected Team can activate the device
Allowed Class No Class, Any, 1 - 16 Determines which Class can activated the device.
Invert Class Selection True, False If False, only the selected Class can activate the device. If True, all Classes except the selected Class can activate the device
Functions and Events

Functions and Events[]

Functions
Option Description
Show When Receiving From Display the dialog to valid Players when receiving a signal from the selected channel.
Hide When Receiving From Hide the dialog from all Players when receiving a signal from the selected channel.
Enable When Receiving From Enables the device on receiving a signal from the selected channel.
Disable When Receiving From Disables the device on receiving a signal from the selected channel.
Show to All When Receiving From Display the dialog to all Players when receiving a signal from the selected channel.
Hide from All When Receiving From Hide the dialog to all Players when receiving a signal from the selected channel.
Update Button 1 Text When Receiving From When receiving a text update from this channel, update the text on Button 1.
Update Button 2 Text When Receiving From When receiving a text update from this channel, update the text on Button 2.
Events
Option Description
On Dismissed Send Event To Send Event when the dialog is dismissed.
On Time Out Send Event To Send Event when the dialog times out.
On Responding Button 1 Send Event To Send Event when a Player responds to the dialog prompt with Button 1.
On Responding Button 2 Send Event To Send Event when a Player responds to the dialog prompt with Button 2.
On Shown Send Event To Send Event when the dialog appears to Players.
On Responding Button 3 Send Event To Send Event when a Player responds to the dialog prompt with Button 3.
On Responding Button 4 Send Event To Send Event when a Player responds to the dialog prompt with Button 4.
On Responding Button 5 Send Event To Send Event when a Player responds to the dialog prompt with Button 5.
On Responding Button 6 Send Event To Send Event when a Player responds to the dialog prompt with Button 6.
Examples and Usage

Examples and Usage[]

Usage[]

This device supports the following keywords/tags; {playername} and <cr>

Using these are very simple and straightforward; {playername} displays the viewing player's name, while <cr> creates a line break in the paragraph.

Example[]