Player Marker

Overview


The Player Marker is a Device in Fortnite: Creative, added in Update v21.30.

Note: The Player Marker is not visible unless a player has a nameplate attached to their player. If you don't see the additional information when testing your island, make sure you have nameplates turned on. You can do that by going to My Island > Settings and scroll down to the Always Show Nameplates setting. Set it to Always Show to All or Always Show to Team.

Function

Function[]

Track player position, health, and gathered resources. Drop up to two items onto it to track them.

All Settings

All Settings[]

All default values have been Bolded.

Device Settings
Option Value Description
Show Marker Yes, No Determines if the marker is shown. If Position Update Frequency is set to "Always"
Visible For Tracked Player2 Yes, No Determines if the tracked player sees the marker.
Show Icon1 None, {Choose Icon} Select the marker icon style.
Icon Color1 #FFFFFF (White), Choose a Color Set the color of the icon.
Show Marker Distance Yes, No Determines if the distance to the player should be shown or not.
Show On Map None, Map and Minimap Defines if the marker is shown on the minimap and the map.
Show Health Bar And Shield Bar1 None, Both, Health Only, Shield Only Determines if the health and the shield bar of the tracked player should be shown on the marker or not.
Marker Text1 {Custom Text Here} Set custom text shown on the marker.
Visible For Team Any, 1 - 16 Team the marker is visible for.
Visible For Class No Class, Any, 1 - 16 All But Selected: The chosen Team is the only one that cannot activate the Device.

Only Selected: The chosen Team is the only one that can activate the Device

Position Update Frequency Always, 1 - 20 Determines the frequency, in seconds, at which the position of the marker will be updated. If set to "Always", the marker will be visible only if the Nameplate is also visible.
Beacon Duration1 Always On, 1 - 20 Determines the time, in seconds, during which the beacon stays visible.
Hide Nearby Marker Don't Hide, 2 - 1000 The marker will not be visible if the player is within the set distance.
Hide Distant Marker Don't Hide, 2 - 1000 The marker will not be visible if a player is player is further away from it than set distance.
Marker Line Of Sight Always Show, Hide Behind Obstacles If set, the marker will hide whenever a player is obstructed by an obstacle.
Marker Focus Angle Always Visible, 5, 10, 15, 20, 30, 35, 40, 45 Maximum angle that a player can be from their look direction in order to display the marker.
Affects Class None, 1 - 16 If set, a marker is added for all players of this Class.
Affects Team None, 1 - 60 If set, a marker is added for all players of this Team.
First Item Trigger Condition Do Not Compare, Fewer Than, Equal or Fewer, Not Equal To, Equal To, Equal Or More, More Than Determines if the player having more, less, or the same amount of items as Target Value will trigger the corresponding channel.
First Item Target Value3 0, 1 - 10000 Determines the target value of the first tracked item.
Second Item Trigger Condition Do Not Compare, Fewer Than, Equal or Fewer, Not Equal To, Equal To, Equal Or More, More Than Determines if the player having more, less, or the same amount of items as Target Value will trigger the corresponding channel.
Second Item Target Value3 0, 1 - 10000 Determines the target value of the second tracked item.
  • 1 - These option(s) are only visible when Show Marker is set to Yes.
  • 2 - These option(s) are only visible when Position Update Frequency is not set to Always.
  • 3 - These option(s) are only visible when their respective option not set to Do Not Compare.
Device Channel Settings
Option Value Description
Attach To Player When Receiving From No Channel, 1 - 500 Attach the marker to the instigator when receiving from the selected channel.
Detach To Player When Receiving From No Channel, 1 - 500 Detach the marker from the instigator when receiving from the selected channel.
Disable When Receiving From No Channel, 1 - 500 Disables the marker on receiving a signal from the selected channel.
Enable When Receiving From No Channel, 1 - 500 Enables the marker on receiving a signal from the selected channel.
Detach From All Players When Receiving From No Channel, 1 - 500 Detach all markers already attached when receiving from the selected channel.
When First Item Amount Changes Transmit On No Channel, 1 - 500 Transmits a signal on the selected channel when the amount of the first item changes
When Second Item Amount Changes Transmit On No Channel, 1 - 500 Transmits a signal on the selected channel when the amount of the second item changes