Overview
The Player Marker is a Device in Fortnite: Creative, added in Update v21.30.
Note: The Player Marker is not visible unless a player has a nameplate attached to their player. If you don't see the additional information when testing your island, make sure you have nameplates turned on. You can do that by going to My Island > Settings and scroll down to the Always Show Nameplates setting. Set it to Always Show to All or Always Show to Team.
Function
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Show Marker | Yes, No | Determines if the marker is shown. If Position Update Frequency is set to "Always" |
| Visible For Tracked Player2 | Yes, No | Determines if the tracked player sees the marker. |
| Show Icon1 | None, {Choose Icon} | Select the marker icon style. |
| Icon Color1 | #FFFFFF (White), Choose a Color | Set the color of the icon. |
| Show Marker Distance | Yes, No | Determines if the distance to the player should be shown or not. |
| Show On Map | None, Map and Minimap | Defines if the marker is shown on the minimap and the map. |
| Show Health Bar And Shield Bar1 | None, Both, Health Only, Shield Only | Determines if the health and the shield bar of the tracked player should be shown on the marker or not. |
| Marker Text1 | {Custom Text Here} | Set custom text shown on the marker. |
| Visible For Team | Any, 1 - 16 | Team the marker is visible for. |
| Visible For Class | No Class, Any, 1 - 16 | All But Selected: The chosen Team is the only one that cannot activate the Device.
Only Selected: The chosen Team is the only one that can activate the Device |
| Position Update Frequency | Always, 1 - 20 | Determines the frequency, in seconds, at which the position of the marker will be updated. If set to "Always", the marker will be visible only if the Nameplate is also visible. |
| Beacon Duration1 | Always On, 1 - 20 | Determines the time, in seconds, during which the beacon stays visible. |
| Hide Nearby Marker | Don't Hide, 2 - 1000 | The marker will not be visible if the player is within the set distance. |
| Hide Distant Marker | Don't Hide, 2 - 1000 | The marker will not be visible if a player is player is further away from it than set distance. |
| Marker Line Of Sight | Always Show, Hide Behind Obstacles | If set, the marker will hide whenever a player is obstructed by an obstacle. |
| Marker Focus Angle | Always Visible, 5, 10, 15, 20, 30, 35, 40, 45 | Maximum angle that a player can be from their look direction in order to display the marker. |
| Affects Class | None, 1 - 16 | If set, a marker is added for all players of this Class. |
| Affects Team | None, 1 - 60 | If set, a marker is added for all players of this Team. |
| First Item Trigger Condition | Do Not Compare, Fewer Than, Equal or Fewer, Not Equal To, Equal To, Equal Or More, More Than | Determines if the player having more, less, or the same amount of items as Target Value will trigger the corresponding channel. |
| First Item Target Value3 | 0, 1 - 10000 | Determines the target value of the first tracked item. |
| Second Item Trigger Condition | Do Not Compare, Fewer Than, Equal or Fewer, Not Equal To, Equal To, Equal Or More, More Than | Determines if the player having more, less, or the same amount of items as Target Value will trigger the corresponding channel. |
| Second Item Target Value3 | 0, 1 - 10000 | Determines the target value of the second tracked item. |
- 1 - These option(s) are only visible when Show Marker is set to Yes.
- 2 - These option(s) are only visible when Position Update Frequency is not set to Always.
- 3 - These option(s) are only visible when their respective option not set to Do Not Compare.
| Option | Value | Description |
|---|---|---|
| Attach To Player When Receiving From | No Channel, 1 - 500 | Attach the marker to the instigator when receiving from the selected channel. |
| Detach To Player When Receiving From | No Channel, 1 - 500 | Detach the marker from the instigator when receiving from the selected channel. |
| Disable When Receiving From | No Channel, 1 - 500 | Disables the marker on receiving a signal from the selected channel. |
| Enable When Receiving From | No Channel, 1 - 500 | Enables the marker on receiving a signal from the selected channel. |
| Detach From All Players When Receiving From | No Channel, 1 - 500 | Detach all markers already attached when receiving from the selected channel. |
| When First Item Amount Changes Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when the amount of the first item changes |
| When Second Item Amount Changes Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when the amount of the second item changes |