Overview
The Player Counter is a Device in Fortnite: Creative, added in Update v19.10.
Function
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Compare Player Count | Do Not Compare, Few Than, Equal Or Fewer, Not Equal To, Equal To, Equal Or More, More Than | Determines how the counted players need to be compared against the target player count. This determines if either the Success of Failure transmitters are activated. |
| Target Player Count | 2 Player, 0 Players - 50 Players | The target number of players required for the zone to activate the Success transmitter (or the Failure transmitter if it then fails the test). |
| Compare at Game Start | Yes, No | Should the device automatically compare counted players against the target when the game starts? |
| Compare On Count Change | No, Yes, During Game | Should the device automatically compare every tune a player us counted or removed? If set to 'during', it will only count while the game is in progress. |
| Transmit on Player Counted / Removed | Signal Only, Once Per Player, Every Time | When does the device activate the Transmitters for players being Counted or Removed. 'Once Per Player': Each transmitter is only sent once per player per game (even if they leave the game and return). 'Signal Only': the transmitter only activates when the 'Transmit for All' signal is received. |
| Transmit For On Compare Result Change | None, Last Instigator, Random Counted Player, For All | When this device succeeds or fails its compare test, does it transmit once using the last player interact with the device, or does it transmit once for every player currently counted? |
| Counted Team | Any, 1 - 100 | Players on this team are counted by the device. |
| Invert Team Selection | On, Off | If set, the device will count all but the selected team. |
| Counted Class | No Class, Any, 1 - 16 | Players of this class are counted by the device. |
| Invert Class Selection | On, Off | If set, the device will count all but the selected class. |
| Enabled On Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown) |
| Include Spectators | Yes, No | Determines if the device includes spectators as counted players (only when check all players in the island). |
| Info Panel Visible | On, Off | Determines if the Panel that shows count information can be seen by players during gameplay. |
| Icon Scale | 1.0x, 0.25x - 5.0x | The Size of the Counter Icon (not including the scaling of the device itself) |
| Info Panel Icon | Player Icon, Choose an Icon | Select the icon to be shown on the Player Counter's Info Panel. |
| Base Color | #A5121A, Choose a Color | Sets the color of the device. This affect both the icon and the zone, and is used when the device is either set to not count or when it has not yet succeeded. |
| Success Color | #00A1C4, Choose a Color | Sets the color of the device when the comparison succeeds. This affects both the icon and the zone. |
| Use Zone | In Zone, On Island | If using Zone, will show options to define a region to only count players within that region. If not, everyone in the island will be counted. |
| Option | Value | Description |
|---|---|---|
| Zone Shape | Box, Cylinder | What Shape is the Zone? |
| Time In Zone To Count | 0 Seconds - 30 Seconds | When counting players in a zone, this determines how long players need to stand in the zone to be counted. |
| Zone Visible During Game | Yes, No | Determines whether the zone is visible during the game. |
| Size Units | Tiles, Meters | Does this device use Tiles or Meters or determine the size of its zone? |
| Zone Width (Unit) | 1.0 Tile or 5.0M, Choose a Width | Sets the width of the zone in tiles. |
| Zone Depth (Unit) | 1.0 Tile or 5.0M, Choose a Depth | Sets the depth of the zone in tiles. |
| Zone Height (Unit) | 1.0 Tile or 4.0M, Choose a Height | Sets the height of the zone in tiles. |
| Zone Offset Forward / Back | 0%, -100% - 100% | How far does the Zone sit from the base of the device? |
| Zone Offset Left / Right | 0%, -100% - 100% | How far does the Zone sit from the base of the device? |
| Zone Offset Up / Down | 0%, -100% - 100% | How far does the Zone sit from the base of the device? |
| Option | Value | Description |
|---|---|---|
| Enable When Receiving From | No Channel, 1 - 500 | Enables the device, allowing it to count players again and receive signals. Any players that should have been counted or removed by the device when disabled will be processed now. |
| Disable When Receiving From | No Channel, 1 - 500 | Disable the device, stopping it from receiving signals (other than Enable) and from counting players. |
| Compare Players to Target when Receiving From | No Channel, 1 - 500 | Checks whether there are enough players in the volume and sends on either the 'When Count Succeeds' or 'When Count Fails' transmitter. |
| Increment Target Player Count when Receiving From | No Channel, 1 - 500 | Increases the number of players in the Target Count by 1 when receiving this signal. Will immediately trigger a new comparison. |
| Decrement Target Player Count when Receiving From | No Channel, 1 - 500 | Reduce the number of players in the Target Count by 1 when receiving this signal. Will immediately trigger a new comparison. |
| Reset Target Player Count when Receiving From | No Channel, 1 - 500 | Resets the target count to its starting value when receiving this signal. If it had been changed by the Increase or Decrease Target Count transmitters, this will immediately trigger a new comparison. |
| Transmit For All Counted Players when Receiving From | No Channel, 1 - 500 | Activates the 'When Player Counted' Transmitter for each player currently counted. This ignores the 'Transmit On Player Counted/Removed' option setting, and will always send a signal for each player currently counted. |
| When Count Succeeds Transmit On | No Channel, 1 - 500 | When the device attempts to count, send this signal if it passes its comparison requirements. |
| When Count Fails Transmit On | No Channel, 1 - 500 | When the device attempts to count, send this signal if it fails its comparison requirements. |
| When Player Counted Transmit On | No Channel, 1 - 500 | When a valid player enters the zone, the device transmits on the set channel, based on rules from the 'Transmit On Player Counted/Removed' option. Can also be activated by the 'Transmit For All Counted Players' transmitter. |
| When Player Removed Transmit On | No Channel, 1 - 500 | When a player is no longer counted by this device (likely they've left the area of the counter, left the match or are no longer on a class Team/Class) send a signal on this channel. |