Overview
The Octane Spawner is a Device in Fortnite: Creative, added in Update v22.10.
Function
Function[]
The Octane Spawner spawns the Octane, which is a lightweight vehicle which uses the Rocket League gameplay mechanics.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled. If set to Create Only, will only be enabled while editing your Island. |
| Enabled Respawn | On, Off | Determines if the Vehicle will respawn after being destroyed. |
| Respawn Time | Instant - 300 Seconds | When the vehicle is destroyed, it will respawn after this delay. The first vehicle spawned does not use this delay. |
| Respawn Vehicle When Enabled | No, Only If Needed, Yes | Yes will spawn a vehicle when the device is enabled. Only If Needed will not reset an existing vehicle. |
| Destroy Vehicle When Disabled | Yes, No | Determines whether the vehicle will be destroyed when disabled. Yes will destroy an already spawned vehicle when this spawner is disabled. |
| Owning Team | Any, 1 - 100 | The Team this device belongs to. |
| Selected Class | None, Any, No Class, 1 - 16 | If set to None, All Classes (including Players with No Class) are affected. Otherwise, the chosen Class will be used to determine the Affects Class effect. Any Class - Players with a Class assigned, regardless of what Class it is. No Class - Players without any assigned class. |
| Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
| Vehicle Indestructible | On, Off | Determines if the Vehicle can be destroyed by damage. |
| Vehicle Health | 2500, 12 - 9999 | Determines how much damage the device can take before destruction. |
| Enabled Tricks | Enabled, Disabled | Determines whether the vehicle can perform tricks. |
| Destroy When Stuck Underwater | On, Off | Determines if the Vehicle will destroy itself when stuck underwater. |
| Water Destruction Timer | 5 Seconds, 0.25 Seconds - 300 Seconds | When the vehicle becomes too deep in the water to drive, it is destroyed after this delay. |
| Boost Type | Standard, Regenerate, Infinite | Determines what type of boost tank the vehicle uses. |
| Boost Regen Rate | 1.0x, 0.5x - 3.0x | Controls how quickly boost regenerates. |
| Boost Regen Delay | 3 Seconds, 1 Second - 5 Seconds | Controls how long after releasing boost it starts to regenerate. |
| Damage Friendly Fire | Yes, No | Determines whether this device can take friendly fire damage. Yes will allow friendly driven vehicles to damage each other on collision. |
| Damage Other Vehicles | Yes, No | Determines whether this device can damage other vehicles. Yes will allow vehicles to damage each other on collision. |
| Damage Own Vehicle | Yes, No | Determines whether a collision will damage this device. Yes will allow collision to damage the player's own vehicle. |
| Damage Allowed From Other Vehicles | Yes, No | Determines whether this device can be damaged by other vehicles. Yes will allow other vehicles to damage this vehicle by colliding with it. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the Vehicle Spawner, allowing it to spawn vehicles. |
| Disable When Receiving From | Disables the Vehicle Spawner, stopping it from spawning any more vehicles. |
| Respawn Vehicle When Receiving From | Spawns the vehicles (Destroying the existing vehicle if it still exists). |
| Destroy Vehicle When Receiving From | if the vehicle that this spawner created still exists, destroy it. |
| Assigns Driver When Receiving From | Seats the player that instigated the message as the spawned vehicle's driver. |
| Option | Description |
|---|---|
| On Player Enter Vehicle Send Event To | Transmits a signal on the selected channel when a player enters the spawned vehicle |
| On Player Exits Vehicle Send Event To | Transmits a signal on the selected channel when a player exits the spawned vehicle |
| On Vehicle Spawns Send Event To | Transmits a signal when a vehicle is spawned or respawned. |
| On Vehicle Is Destroyed Send Event To | Transmits a signal when the spawned vehicle is destroyed. |