Octane Spawner

Overview

The Octane Spawner is a Device in Fortnite: Creative, added in Update v22.10.

Function

Function[]

The Octane Spawner spawns the Octane, which is a lightweight vehicle which uses the Rocket League gameplay mechanics.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Enabled During Phase None, Always, Pre-Game Only, Gameplay Only, Create Only Determines the game phases during which the device will be enabled. If set to Create Only, will only be enabled while editing your Island.
Enabled Respawn On, Off Determines if the Vehicle will respawn after being destroyed.
Respawn Time Instant - 300 Seconds When the vehicle is destroyed, it will respawn after this delay. The first vehicle spawned does not use this delay.
Respawn Vehicle When Enabled No, Only If Needed, Yes Yes will spawn a vehicle when the device is enabled. Only If Needed will not reset an existing vehicle.
Destroy Vehicle When Disabled Yes, No Determines whether the vehicle will be destroyed when disabled. Yes will destroy an already spawned vehicle when this spawner is disabled.
Owning Team Any, 1 - 100 The Team this device belongs to.
Selected Class None, Any, No Class, 1 - 16 If set to None, All Classes (including Players with No Class) are affected. Otherwise, the chosen Class will be used to determine the Affects Class effect. Any Class - Players with a Class assigned, regardless of what Class it is. No Class - Players without any assigned class.
Visible During Game On, Off Determines whether the device is visible during the game. This does affect its collision properties.
Vehicle Indestructible On, Off Determines if the Vehicle can be destroyed by damage.
Vehicle Health 2500, 12 - 9999 Determines how much damage the device can take before destruction.
Enabled Tricks Enabled, Disabled Determines whether the vehicle can perform tricks.
Destroy When Stuck Underwater On, Off Determines if the Vehicle will destroy itself when stuck underwater.
Water Destruction Timer 5 Seconds, 0.25 Seconds - 300 Seconds When the vehicle becomes too deep in the water to drive, it is destroyed after this delay.
Boost Type Standard, Regenerate, Infinite Determines what type of boost tank the vehicle uses.
Boost Regen Rate 1.0x, 0.5x - 3.0x Controls how quickly boost regenerates.
Boost Regen Delay 3 Seconds, 1 Second - 5 Seconds Controls how long after releasing boost it starts to regenerate.
Damage Friendly Fire Yes, No Determines whether this device can take friendly fire damage. Yes will allow friendly driven vehicles to damage each other on collision.
Damage Other Vehicles Yes, No Determines whether this device can damage other vehicles. Yes will allow vehicles to damage each other on collision.
Damage Own Vehicle Yes, No Determines whether a collision will damage this device. Yes will allow collision to damage the player's own vehicle.
Damage Allowed From Other Vehicles Yes, No Determines whether this device can be damaged by other vehicles. Yes will allow other vehicles to damage this vehicle by colliding with it.

Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the Vehicle Spawner, allowing it to spawn vehicles.
Disable When Receiving From Disables the Vehicle Spawner, stopping it from spawning any more vehicles.
Respawn Vehicle When Receiving From Spawns the vehicles (Destroying the existing vehicle if it still exists).
Destroy Vehicle When Receiving From if the vehicle that this spawner created still exists, destroy it.
Assigns Driver When Receiving From Seats the player that instigated the message as the spawned vehicle's driver.
Event
Option Description
On Player Enter Vehicle Send Event To Transmits a signal on the selected channel when a player enters the spawned vehicle
On Player Exits Vehicle Send Event To Transmits a signal on the selected channel when a player exits the spawned vehicle
On Vehicle Spawns Send Event To Transmits a signal when a vehicle is spawned or respawned.
On Vehicle Is Destroyed Send Event To Transmits a signal when the spawned vehicle is destroyed.