Overview
The Note Sequencer is a Device in Fortnite: Creative.
Function
Function[]
Set up melodic patterns that you can output to the Patchwork Instrument Player, Omega Synthesizer, or other Patchwork devices. This is usually first in a Patchwork device chain.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Step Rate | 1/8 Note, 1 Bar, 1/2 note, 1/4 note, 1/16 note, 1/32 note, 1/64 note | Sets the speed at which the Note Sequencer moves through steps. |
| Timing Style | Straight, Triplet, Dotted | Selects the style for the chosen Sync Timing. "Straight" will output at the Step Rate, "Triplet" will output in a shuffle feel at two thirds of the Step Rate, and "Dotted" will output in a syncopated feel at one and a half times the Step Rate. |
| Page | 1, 2, 3, 4, 5, 6, 7, 8 | Select which page is shown and played on the Note Grid. Each page can contain its own pattern of notes. |
| Octave | 3, 0 - 6 | Shifts the octave up or down for the entire sequence of notes. |
| Length | 8, 2 - 16 | Sets the number of steps per page. |
| Looping | On, Off | When set to OFF, the sequencer will play through its pattern once when enabled, then return to its disabled state. |
| Auto Page | Off, On | Toggles whether the sequencer cycles through every populated page, or remains on the current page only. |
| Auto Page Plays Blank Pages | Off, On | When enabled, Auto Page will include blank pages when cycling through pages automatically. |
| Grid Height | 8, 4 - 13 | Determines the vertical height of the Note Grid so that more or fewer notes are available. |
| Monophonic | On, Off | When set to Off, allows multiple notes to placed on the same step of the Note Grid. |
| Chromatic | Off, On | When set to ON, allows semitones to be placed on the Note Grid. Semitones are a smaller musical interval. |
| Allow Cable Access | On, Off | Determines if the Patchwork Tool can access any cable input or output ports on the device. |
| Enabled On Phase | Always, None, Gameplay Only, Pre-Game Only | Determines the game phases during which the device will be enabled. Pre-game includes all phases prior to start of the game (like the pre-game lobby or countdown to start of game.) |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device on receiving a signal from the selected channel. |
| Disable When Receiving From | Disables the device on receiving a signal from the selected channel. |
| Option | Description |
|---|---|
| On Enabled Send Event To | Triggers an event when the device is enabled. |
| On Disabled Send Event To | Triggers an event when the device is disabled. |