Melee Designer

Overview

The Melee Designer is a Device in Creative, added in Update v21.50.

Function

Function[]

Customize Melee Weapons with Secondary Actions, Charged Attacks, and More!

All Settings

All Settings[]

All default values have been Bolded.

Device Settings
Option Value Description
Spawn Weapon Button Click button Spawns an instance of the weapon contained in this device.
Display Name { Custom Text } Override the display name of the affected item.
Rarity Don't Override, Common, Uncommon, Rare, Epic, Legendary Overrides the rarity of the affected item.
Basic Attack: Show Options Show, Hide Determines if options related to Basic Attack are shown in the option list. If Show, additional options appear.
Base Attack: Damage - Players

Sword: 20, Pick an amount

Hammer: 25, Pick an amount

Determines the base damage of the customized weapon when used in combat against other players. If the Basic Attack: Show Options option is set to Hide, this option will not display in either the Basic Options or All Options lists.
Basic Attack: Damage - AI Sword: 20, Pick an amount

Hammer: 25, Pick an amount

Determines the base damage of the customized weapon when used in combat against AI enemies (such as creatures, guards, or wildlife). If the Basic Attack: Show Options option is set to Hide, this option will not display.
Basic Attack: Damage - Environmental Sword: 10, Pick an amount

Hammer: 40, Pick an amount

Determines the base damage of the customized weapon when used on the environment (such as structures or terrain elements). If the Basic Attack: Show Options option is set to Hide, this option will not display.
Basic Attack: Knockback - Players Sword: 400, Pick an amount

Hammer: 600, Pick an amount

Determines how hard the weapon knocks away enemy players when it hits.
Basic Attack: Knockback - AI Sword: 400, Pick an amount

Hammer: 600, Pick an amount

Determines how hard the weapon knocks away AI enemies when it hits.
Basic Attack: Energy Cost 0, Pick an amount Determines the amount of Energy needed to perform a basic attack. Energy is the same resource used for sprinting.
Basic Attack: Low Energy Multiplier 0.0X, Pick an amount If the Basic Attack: Energy Cost option is set to an amount above zero, this determines the damage multiplier applied when the player doesn't have enough Energy to perform a basic attack. When this option's value is at the default value of 0.0, the player cannot perform a Basic Attack until they have enough Energy.
Secondary Action No Action, Dodge And Block, Dodge Only, Block Only Determines what secondary action is taken when pressing the Target key.
Lock On Targeting Lock On, No Lock On Determines whether players lock onto the nearest opponent while holding their Secondary Action.
Block Resistance 0 Percent - 100 Percent Percentage of damage negated while successfully blocking an attack.
Block Impact: Energy Cost 5, Pick an amount Determines the amount of Energy needed to successfully Block. If you don't have enough Energy when you are hit, your Block will be broken
Dodge: Energy Cost 0, Pick an amount Determines the amount of Energy needed to perform a Dodge.
Speed Adjustment 0, Pick a positive or negative amount This determines how much the player's speed is altered when they are wielding this melee weapon. If you select a negative value, they are slowed down. If you select a positive value, they speed up.
Charge Attack: Show Options Show, Hide If you choose Show, several additional options for the charge attack are displayed. If you choose Hide, those options are not displayed.
Charge Attack None, Ground Pound, Drill, Whirlwind This determines which ability will be used when the player holds down the attack button.
  • Ground Pound: the player jumps into the air, performs an aerial flip, and slams the weapon downward with increased force.
  • Drill: the player dives forward with the weapon held out in front, and spins like a drill.
  • Whirlwind: the player holds the weapon out and spins rapidly in a circle, damaging everyone and everything in its radius.

If you choose Ground Pound, and you have the Charge Attack: Show Options option set to Show, an additional option is displayed in the All Options list.

Ground Pound: Impact Radius 256, Pick an amount Determines the impact radius of the Ground Pound charge attack.
Charge Attack: Damage Sword: 60, Pick an amount

Hammer: 75, Pick an amount

Determines the amount of damage a Charge Attack does.
Charge Attack: Charge Time Sword: 1.1S, Pick an amount

Hammer: 1.5S, Pick an amount

Determines the amount of time the weapon must charge before the player can activate the charge attack.
Charge Attack: Knockback Sword: 400, Pick an amount

Hammer: 600, Pick an amount

Determines how hard the weapon knocks away opponents that are hit with a charge attack.
Charge Attack: Energy Cost 0, Pick an amount Determines the amount of Energy needed to perform a charge attack. Energy is the same resource used for sprinting.
Charge Attack: Break Block Yes, No Determines if Charge Attacks will break through blocking.
Charge Attack: Feedback None, Light, Medium, Heavy Determines the amount of camera shake and controller feedback that occurs when using a charge attack.
Critical Hit: Chance % 5%, Pick a percentage Determines the chance that a successful charge attack will be a critical hit. A critical hit applies the value in the Critical Hit: Damage Multiplier option to the charge attack's base damage value.
Critical Hit: Damage Multiplier 2.0X, Pick a multiplier When the weapon gets a critical hit, this multiplier is applied to the charge attack's base damage value.
Jump Attack: Damage Sword: 20, Pick an amount

Hammer: 25, Pick an amount

Determines the base amount of damage the weapon inflicts for a successful jump attack.
Jump Attack: Knockback Sword: 400, Pick an amount

Hammer: 600, Pick an amount

Determines how hard the weapon knocks away enemies that are hit with a jump attack.
Sprint Attack: Damage Sword: 40, Pick an amount

Hammer: 50, Pick an amount

Determines the base amount of damage the weapon inflicts for a successful sprint attack.
Sprint Attack: Energy Cost 10, Pick an amount Determines the amount of Energy needed to perform a Sprint Attack. Energy is the same resource used for sprinting.
Attack Combo: Show Options Show, Hide If you choose Show, several additional options for attack combos are displayed. If you choose Hide, those options are not displayed.
Attack 1: Damage Multiplier 1.0X, Pick a multiplier Determines the damage multiplier for the first weapon swing in a basic attack combo.
Attack 1: Knockback Multiplier 1.0X, Pick a multiplier Determines the knockback multiplier for the first weapon swing in a basic attack combo.
Attack 1: Energy Cost Multiplier 1.0X, Pick a multiplier Determines the energy cost multiplier for the first weapon swing in a basic attack combo.
Attack 2: Damage Multiplier 1.1X, Pick a multiplier Determines the damage multiplier for the second weapon swing in a basic attack combo.
Attack 2: Knockback Multiplier 1.0X, Pick a multiplier Determines the knockback multiplier for the second weapon swing in a basic attack combo.
Attack 2: Energy Cost Multiplier 1.0X, Pick a multiplier Determines the energy cost multiplier for the second weapon swing in a basic attack combo.
Attack 3: Damage Multiplier 1.2X, Pick a multiplier Determines the damage multiplier for the third weapon swing in a basic attack combo.
Attack 3: Knockback Multiplier 1.0X, Pick a multiplier Determines the knockback multiplier for the third weapon swing in a basic attack combo.
Attack 3: Energy Cost Multiplier 1.0X, Pick a multiplier Determines the energy cost multiplier for the third weapon swing in a basic attack combo.
Attack 4: Damage Multiplier 1.3X, Pick a multiplier Determines the damage multiplier for the fourth weapon swing in a basic attack combo.
Attack 4: Knockback Multiplier 1.0X, Pick a multiplier Determines the knockback multiplier for the fourth weapon swing in a basic attack combo.
Attack 4: Energy Cost Multiplier 1.0X, Pick a multiplier Determines the energy cost multiplier for the fourth weapon swing in a basic attack combo.
Attack 5: Damage Multiplier 1.4X, Pick a multiplier Determines the damage multiplier for the fifth weapon swing in a basic attack combo.
Attack 5: Knockback Multiplier 1.0X, Pick a multiplier Determines the knockback multiplier for the fifth weapon swing in a basic attack combo.
Attack 5: Energy Cost Multiplier 1.0X, Pick a multiplier Determines the energy cost multiplier for the fifth weapon swing in a basic attack combo.
Use Custom Color No, Yes Determines whether or not to use a custom color for the weapon's visual effects.
Custom Color #FFFFFF, Pick a color If the Use Custom Color option is set to Yes, use this to select the new color. Click the swatch to open the Color Picker. Select a color swatch or type a Hex Code to search for a color. Then, click the arrow to close the Color Picker.
Custom Color Intensity 50, Pick a number Determines the brightness of the custom color.
Weapon Glow Intensity 50, Pick a number Determines the brightness of the visual effects that appear on the weapon itself.
References