Overview
The Melee Designer is a Device in Creative, added in Update v21.50.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Spawn Weapon Button | Click button | Spawns an instance of the weapon contained in this device. |
| Display Name | { Custom Text } | Override the display name of the affected item. |
| Rarity | Don't Override, Common, Uncommon, Rare, Epic, Legendary | Overrides the rarity of the affected item. |
| Basic Attack: Show Options | Show, Hide | Determines if options related to Basic Attack are shown in the option list. If Show, additional options appear. |
| Base Attack: Damage - Players |
Sword: 20, Pick an amount Hammer: 25, Pick an amount |
Determines the base damage of the customized weapon when used in combat against other players. If the Basic Attack: Show Options option is set to Hide, this option will not display in either the Basic Options or All Options lists. |
| Basic Attack: Damage - AI | Sword: 20, Pick an amount
Hammer: 25, Pick an amount |
Determines the base damage of the customized weapon when used in combat against AI enemies (such as creatures, guards, or wildlife). If the Basic Attack: Show Options option is set to Hide, this option will not display. |
| Basic Attack: Damage - Environmental | Sword: 10, Pick an amount
Hammer: 40, Pick an amount |
Determines the base damage of the customized weapon when used on the environment (such as structures or terrain elements). If the Basic Attack: Show Options option is set to Hide, this option will not display. |
| Basic Attack: Knockback - Players | Sword: 400, Pick an amount
Hammer: 600, Pick an amount |
Determines how hard the weapon knocks away enemy players when it hits. |
| Basic Attack: Knockback - AI | Sword: 400, Pick an amount
Hammer: 600, Pick an amount |
Determines how hard the weapon knocks away AI enemies when it hits. |
| Basic Attack: Energy Cost | 0, Pick an amount | Determines the amount of Energy needed to perform a basic attack. Energy is the same resource used for sprinting. |
| Basic Attack: Low Energy Multiplier | 0.0X, Pick an amount | If the Basic Attack: Energy Cost option is set to an amount above zero, this determines the damage multiplier applied when the player doesn't have enough Energy to perform a basic attack. When this option's value is at the default value of 0.0, the player cannot perform a Basic Attack until they have enough Energy. |
| Secondary Action | No Action, Dodge And Block, Dodge Only, Block Only | Determines what secondary action is taken when pressing the Target key. |
| Lock On Targeting | Lock On, No Lock On | Determines whether players lock onto the nearest opponent while holding their Secondary Action. |
| Block Resistance | 0 Percent - 100 Percent | Percentage of damage negated while successfully blocking an attack. |
| Block Impact: Energy Cost | 5, Pick an amount | Determines the amount of Energy needed to successfully Block. If you don't have enough Energy when you are hit, your Block will be broken |
| Dodge: Energy Cost | 0, Pick an amount | Determines the amount of Energy needed to perform a Dodge. |
| Speed Adjustment | 0, Pick a positive or negative amount | This determines how much the player's speed is altered when they are wielding this melee weapon. If you select a negative value, they are slowed down. If you select a positive value, they speed up. |
| Charge Attack: Show Options | Show, Hide | If you choose Show, several additional options for the charge attack are displayed. If you choose Hide, those options are not displayed. |
| Charge Attack | None, Ground Pound, Drill, Whirlwind | This determines which ability will be used when the player holds down the attack button.
If you choose Ground Pound, and you have the Charge Attack: Show Options option set to Show, an additional option is displayed in the All Options list. |
| Ground Pound: Impact Radius | 256, Pick an amount | Determines the impact radius of the Ground Pound charge attack. |
| Charge Attack: Damage | Sword: 60, Pick an amount
Hammer: 75, Pick an amount |
Determines the amount of damage a Charge Attack does. |
| Charge Attack: Charge Time | Sword: 1.1S, Pick an amount
Hammer: 1.5S, Pick an amount |
Determines the amount of time the weapon must charge before the player can activate the charge attack. |
| Charge Attack: Knockback | Sword: 400, Pick an amount
Hammer: 600, Pick an amount |
Determines how hard the weapon knocks away opponents that are hit with a charge attack. |
| Charge Attack: Energy Cost | 0, Pick an amount | Determines the amount of Energy needed to perform a charge attack. Energy is the same resource used for sprinting. |
| Charge Attack: Break Block | Yes, No | Determines if Charge Attacks will break through blocking. |
| Charge Attack: Feedback | None, Light, Medium, Heavy | Determines the amount of camera shake and controller feedback that occurs when using a charge attack. |
| Critical Hit: Chance % | 5%, Pick a percentage | Determines the chance that a successful charge attack will be a critical hit. A critical hit applies the value in the Critical Hit: Damage Multiplier option to the charge attack's base damage value. |
| Critical Hit: Damage Multiplier | 2.0X, Pick a multiplier | When the weapon gets a critical hit, this multiplier is applied to the charge attack's base damage value. |
| Jump Attack: Damage | Sword: 20, Pick an amount
Hammer: 25, Pick an amount |
Determines the base amount of damage the weapon inflicts for a successful jump attack. |
| Jump Attack: Knockback | Sword: 400, Pick an amount
Hammer: 600, Pick an amount |
Determines how hard the weapon knocks away enemies that are hit with a jump attack. |
| Sprint Attack: Damage | Sword: 40, Pick an amount
Hammer: 50, Pick an amount |
Determines the base amount of damage the weapon inflicts for a successful sprint attack. |
| Sprint Attack: Energy Cost | 10, Pick an amount | Determines the amount of Energy needed to perform a Sprint Attack. Energy is the same resource used for sprinting. |
| Attack Combo: Show Options | Show, Hide | If you choose Show, several additional options for attack combos are displayed. If you choose Hide, those options are not displayed. |
| Attack 1: Damage Multiplier | 1.0X, Pick a multiplier | Determines the damage multiplier for the first weapon swing in a basic attack combo. |
| Attack 1: Knockback Multiplier | 1.0X, Pick a multiplier | Determines the knockback multiplier for the first weapon swing in a basic attack combo. |
| Attack 1: Energy Cost Multiplier | 1.0X, Pick a multiplier | Determines the energy cost multiplier for the first weapon swing in a basic attack combo. |
| Attack 2: Damage Multiplier | 1.1X, Pick a multiplier | Determines the damage multiplier for the second weapon swing in a basic attack combo. |
| Attack 2: Knockback Multiplier | 1.0X, Pick a multiplier | Determines the knockback multiplier for the second weapon swing in a basic attack combo. |
| Attack 2: Energy Cost Multiplier | 1.0X, Pick a multiplier | Determines the energy cost multiplier for the second weapon swing in a basic attack combo. |
| Attack 3: Damage Multiplier | 1.2X, Pick a multiplier | Determines the damage multiplier for the third weapon swing in a basic attack combo. |
| Attack 3: Knockback Multiplier | 1.0X, Pick a multiplier | Determines the knockback multiplier for the third weapon swing in a basic attack combo. |
| Attack 3: Energy Cost Multiplier | 1.0X, Pick a multiplier | Determines the energy cost multiplier for the third weapon swing in a basic attack combo. |
| Attack 4: Damage Multiplier | 1.3X, Pick a multiplier | Determines the damage multiplier for the fourth weapon swing in a basic attack combo. |
| Attack 4: Knockback Multiplier | 1.0X, Pick a multiplier | Determines the knockback multiplier for the fourth weapon swing in a basic attack combo. |
| Attack 4: Energy Cost Multiplier | 1.0X, Pick a multiplier | Determines the energy cost multiplier for the fourth weapon swing in a basic attack combo. |
| Attack 5: Damage Multiplier | 1.4X, Pick a multiplier | Determines the damage multiplier for the fifth weapon swing in a basic attack combo. |
| Attack 5: Knockback Multiplier | 1.0X, Pick a multiplier | Determines the knockback multiplier for the fifth weapon swing in a basic attack combo. |
| Attack 5: Energy Cost Multiplier | 1.0X, Pick a multiplier | Determines the energy cost multiplier for the fifth weapon swing in a basic attack combo. |
| Use Custom Color | No, Yes | Determines whether or not to use a custom color for the weapon's visual effects. |
| Custom Color | #FFFFFF, Pick a color | If the Use Custom Color option is set to Yes, use this to select the new color. Click the swatch to open the Color Picker. Select a color swatch or type a Hex Code to search for a color. Then, click the arrow to close the Color Picker. |
| Custom Color Intensity | 50, Pick a number | Determines the brightness of the custom color. |
| Weapon Glow Intensity | 50, Pick a number | Determines the brightness of the visual effects that appear on the weapon itself. |