HUD Controller

Overview

The HUD Controller is a Device in Fortnite: Creative, added in Update v17.00.

Function

Function[]

Lets players define what HUD elements are active.

All Settings

All Settings[]

All default values have been Bolded.

Device Settings
Option Value Description
Show HUD Do Not Override, Yes, No Setting to NO hides the HUD by default. Set individual elements to visible below.
Show Minimap Do Not Override, Yes, No Determines if the minimap is visible.
Show HUD Info Box Do Not Override, Yes, No Determines if the HUD info box is visible.
Show Storm Timer Do Not Override, Yes, No Determines if the storm timer is displayed.
Show Player Count Do Not Override, Yes, No Determines if the number of players currently in the game is displayed.
Show Elimination Counter Do Not Override, Yes, No Determines if the number of players eliminated is visible.
Show Round Timer Do Not Override, Yes, No Determines if the round timer is visible.
Show Round Details Do Not Override, Yes, No Determines if the round details are visible.
Show Build Menu Do Not Override, Yes, No Determines if the build menu is visible.
Show Player Inventory Do Not Override, Yes, No Determines if the player inventory is visible.
Show Team Info Do Not Override, Yes, No Determines if the Team info is visible.
Show Health Do Not Override, Yes, No Determines if the player's health bar is visible.
Show Shields Do Not Override, Yes, No Determines if the player's shield bar is visible.
Show Battle Pass UI Do Not Override,

Show All, Level Only,

Experience Bar Only,

Don't Display

Determines what degree of the Battle Pass experience bar UI is visible
Show Crafting Resources Do Not Override, Yes, No Determines if craft resources are visible on the HUD.
Show Wood Resource Do Not Override, Yes, No Determines if wood resources are displayed on the HUD.
Show Stone Resource Do Not Override, Yes, No Determines if stone resources are displayed on the HUD.
Show Metal Resource Do Not Override, Yes, No Determines if metal resources are displayed on the HUD.
Show Gold Resource Do Not Override, Yes, No Determines if gold resources are displayed on the HUD.
Display Reticle Do Not Override,

Always Show Reticles,

Only Show Pickaxe Reticle,

Only Show Weapon Reticles,

Never Show Reticles

Determines the type of reticle that is displayed on the player's screen.
Show Pickup Stream Do Not Override, Yes, No Determines if the item pickup stream is visible.
Show Equipped Item Info Do Not Override, Yes, No Determines if the info for the equipped item is visible.
Show Interaction Prompts Do Not Override, Yes, No Determines if interaction prompts are visible.
Enabled During Phase None, All, Pre-Game Only, Gameplay Only Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).
Show Map/Scoreboard Prompt Do Not Override, Yes, No Determines if the map/scoreboard prompt is visible.
Show Storm Notifications Do Not Override, Yes, No Determines if the Storm Notifications are visible.
Affected Team Any, 1 - 60 Determines which Team is affected by this device.
Affected Team Modifier All But Selected, Only Selected For ALL BUT SELECTED, the chosen Team is the only one that will not be affected by the device. For ONLY SELECTED, the chosen Team is the only one that be affected by the device.
Affected Class None, Any, 1 - 16 Determines which Class is affected by this device.
Affected Class Modifier All But Selected, Only Selected For ALL BUT SELECTED, the chosen Class is the only one that will not be affected by the device. For ONLY SELECTED, the chosen Class is the only one that be affected by the device.
Priority Lowest, Very Low, Low, Normal, High, Very High, Highest The priority of the effects of this device. A higher prior will override the effects on a specific HUD element from a lower priority device. Only the first relevant device from each priority group will be considered.
Device Channel Settings
Option Value Description
Enable When Receiving From No Channel, 1 - 500 Enables the device on receiving a signal from the selected channel.
Disable When Receiving From No Channel, 1 - 500 Disables the device on receiving a signal from the selected channel.
Update Affected Team When Receiving From No Channel, 1 - 500 Updates Affected Team to the instigator's Class on receiving a signal from the selected channel.
Update Affected Class When Receiving From No Channel, 1 - 500 Updates Affected Class to the instigator's Class on receiving a signal from the selected channel.
Reset Affected Team When Receiving From No Channel, 1 - 500 Resets Affected Team to the instigator's Team on receiving a signal from the selected channel.
Reset Affected Class When Receiving From No Channel, 1 - 500 Resets Affected Class to the instigator's Class on receiving a signal from the selected channel.