Overview
The HUD Controller is a Device in Fortnite: Creative, added in Update v17.00.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Show HUD | Do Not Override, Yes, No | Setting to NO hides the HUD by default. Set individual elements to visible below. |
| Show Minimap | Do Not Override, Yes, No | Determines if the minimap is visible. |
| Show HUD Info Box | Do Not Override, Yes, No | Determines if the HUD info box is visible. |
| Show Storm Timer | Do Not Override, Yes, No | Determines if the storm timer is displayed. |
| Show Player Count | Do Not Override, Yes, No | Determines if the number of players currently in the game is displayed. |
| Show Elimination Counter | Do Not Override, Yes, No | Determines if the number of players eliminated is visible. |
| Show Round Timer | Do Not Override, Yes, No | Determines if the round timer is visible. |
| Show Round Details | Do Not Override, Yes, No | Determines if the round details are visible. |
| Show Build Menu | Do Not Override, Yes, No | Determines if the build menu is visible. |
| Show Player Inventory | Do Not Override, Yes, No | Determines if the player inventory is visible. |
| Show Team Info | Do Not Override, Yes, No | Determines if the Team info is visible. |
| Show Health | Do Not Override, Yes, No | Determines if the player's health bar is visible. |
| Show Shields | Do Not Override, Yes, No | Determines if the player's shield bar is visible. |
| Show Battle Pass UI | Do Not Override,
Show All, Level Only, Experience Bar Only, Don't Display |
Determines what degree of the Battle Pass experience bar UI is visible |
| Show Crafting Resources | Do Not Override, Yes, No | Determines if craft resources are visible on the HUD. |
| Show Wood Resource | Do Not Override, Yes, No | Determines if wood resources are displayed on the HUD. |
| Show Stone Resource | Do Not Override, Yes, No | Determines if stone resources are displayed on the HUD. |
| Show Metal Resource | Do Not Override, Yes, No | Determines if metal resources are displayed on the HUD. |
| Show Gold Resource | Do Not Override, Yes, No | Determines if gold resources are displayed on the HUD. |
| Display Reticle | Do Not Override,
Always Show Reticles, Only Show Pickaxe Reticle, Only Show Weapon Reticles, Never Show Reticles |
Determines the type of reticle that is displayed on the player's screen. |
| Show Pickup Stream | Do Not Override, Yes, No | Determines if the item pickup stream is visible. |
| Show Equipped Item Info | Do Not Override, Yes, No | Determines if the info for the equipped item is visible. |
| Show Interaction Prompts | Do Not Override, Yes, No | Determines if interaction prompts are visible. |
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
| Show Map/Scoreboard Prompt | Do Not Override, Yes, No | Determines if the map/scoreboard prompt is visible. |
| Show Storm Notifications | Do Not Override, Yes, No | Determines if the Storm Notifications are visible. |
| Affected Team | Any, 1 - 60 | Determines which Team is affected by this device. |
| Affected Team Modifier | All But Selected, Only Selected | For ALL BUT SELECTED, the chosen Team is the only one that will not be affected by the device. For ONLY SELECTED, the chosen Team is the only one that be affected by the device. |
| Affected Class | None, Any, 1 - 16 | Determines which Class is affected by this device. |
| Affected Class Modifier | All But Selected, Only Selected | For ALL BUT SELECTED, the chosen Class is the only one that will not be affected by the device. For ONLY SELECTED, the chosen Class is the only one that be affected by the device. |
| Priority | Lowest, Very Low, Low, Normal, High, Very High, Highest | The priority of the effects of this device. A higher prior will override the effects on a specific HUD element from a lower priority device. Only the first relevant device from each priority group will be considered. |
| Option | Value | Description |
|---|---|---|
| Enable When Receiving From | No Channel, 1 - 500 | Enables the device on receiving a signal from the selected channel. |
| Disable When Receiving From | No Channel, 1 - 500 | Disables the device on receiving a signal from the selected channel. |
| Update Affected Team When Receiving From | No Channel, 1 - 500 | Updates Affected Team to the instigator's Class on receiving a signal from the selected channel. |
| Update Affected Class When Receiving From | No Channel, 1 - 500 | Updates Affected Class to the instigator's Class on receiving a signal from the selected channel. |
| Reset Affected Team When Receiving From | No Channel, 1 - 500 | Resets Affected Team to the instigator's Team on receiving a signal from the selected channel. |
| Reset Affected Class When Receiving From | No Channel, 1 - 500 | Resets Affected Class to the instigator's Class on receiving a signal from the selected channel. |