Overview
The Holoscreen is a Device in Fortnite: Creative, added in Update v9.21.
Function
Function[]
The Holoscreen creates a holographic screen that displays images.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Holo Screen Image | Clock, Clock Rotate, One Shot Sports, Banana Rotate, Banana, Peely's Banana Stand, Durr Burger Sign Large, Durr Burger Thumbsup, Durr Burger Fries, Durr Burger Sign Small, Durr Burger Head, Durr Burger Fries Small, Just Build Tall, Just Build Short, Pump Gym, Sticks, Sticks Rotate, Nugget Hut, Double Plump, MMMM!, MMMM! Bouncing, Lonely Lodge Solos, Turtle Inn, Bob | |
| Width | 2.0, 0.25 - 5.0 | |
| Height | 1.0, 0.25 - 5.0 | |
| Bend | 2.0, 0.0 - 15.0 | |
| Distance | 1.0, 0.5 - 5.0 | |
| Projector Visible in Game | Yes, No |
holoscreen_device class
holoscreen_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
GetTransform
|
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
| |
TeleportTo
|
Position:vector3, Transform:transform
|
Teleports the creative_object to the specified Position and Rotation.
|
TeleportTo
|
Position:vector3.
|
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
|
MoveTo
|
Position:vector3, Rotation:rotation, OverTime:float
|
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
|
MoveTo
|
Transform:transform, OverTime:float
|
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
|