Holoscreen

Overview


The Holoscreen is a Device in Fortnite: Creative, added in Update v9.21.

Function

Function[]

The Holoscreen creates a holographic screen that displays images.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Holo Screen Image Clock, Clock Rotate, One Shot Sports, Banana Rotate, Banana, Peely's Banana Stand, Durr Burger Sign Large, Durr Burger Thumbsup, Durr Burger Fries, Durr Burger Sign Small, Durr Burger Head, Durr Burger Fries Small, Just Build Tall, Just Build Short, Pump Gym, Sticks, Sticks Rotate, Nugget Hut, Double Plump, MMMM!, MMMM! Bouncing, Lonely Lodge Solos, Turtle Inn, Bob
Width 2.0, 0.25 - 5.0
Height 1.0, 0.25 - 5.0
Bend 2.0, 0.0 - 15.0
Distance 1.0, 0.5 - 5.0
Projector Visible in Game Yes, No

Functions and Events

Functions and Events[]

No settings to display

holoscreen_device class

holoscreen_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data

This class has no data members

Functions
Option Parameters Description
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
TeleportTo Position:vector3, Transform:transform Teleports the creative_object to the specified Position and Rotation.
TeleportTo Position:vector3. Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
MoveTo Position:vector3, Rotation:rotation, OverTime:float Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Transform:transform, OverTime:float Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.