Overview
The Down But Not Out Device or often referred as DBNO Device is a Device in Fortnite: Creative that was introduced in Update v17.20.
Function
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. |
| DBNO Enabled | Do Not Override, Yes, No | Determines whether players can be put into the Down But Not Out state. |
| Tenacity Type | Default, Max Health, Custom1 | Tenacity is the resource a player has when downed. Default will use the class value of 100, Max Health will use the player's maximum health configuration as the Tenacity value, Custom allows to set the Tenacity value, a new option will below1 |
| Tenacity Amount1 | 100, 10 - 5000 | Sets the amount of custom Tenacity |
| Tenacity Depletion Rate | Default, 0 - 50 | The amount of Tenacity lost per second. |
| Health After Revive | Default, 1% - 100% | The percent of total health a revived player gets. |
| Time to Revive | Instant, 1s, 2s, 3s, 4s, 5, 10s, 15s, 20s | The time it takes to revive a downed teammate. |
| Allow Revives | Yes, No | Can players rescue a downed teammate? |
| Shakedowns | On, Off | Can enemies shakedown a downed player? |
| Show Player Location on Shakedown | Yes, No | Reveal teammate information as a result of a shakedown? |
| Alert Team When Downed | On, Off | When this is off, the teammate-is-downed sound alert will not play. |
| Last Man Standing Mode | Yes, No | Last Man Standing will not end the game when the final player on a team is Downed. It will wait until all players are completely eliminated. |
| Selected Team | None, 1 - 60 | When team(s) the Down But Not Out rules apply to. |
| Affects Team | All But Selected, Only Selected | All But Selected - The chosen Team is the only "Safe" Team (they won't be affected by the device).
Only Selected - The chosen Team is the only one affected by the device. |
| Selected Class | None, Any, No Class, 1 - 16 | If set to None, All Classes (including Players with No Class) are affected. Otherwise, the chosen Class will be used to determine the Affect Class effect.
Any Class - Players with a Class assigned, regardless of what Class it is. No Class - Players without any assigned class. |
| Affects Class | All But Selected, Only Selected | All But Selected - The chosen Team is the only "Safe" Class (they won't be affected by the device).
Only Selected - The chosen Class is the only one affected by the device. |
| Allow Carry | Yes, No | Can enemies carry/throw a downed player? |
1 - Tenacity Amount is only visible when Tenacity Type is set to Custom
| Option | Value | Description |
|---|---|---|
| Enable When Receiving From | No Channel, 1 - 500 | Enables the device on receiving a signal from the selected channel. |
| Disable When Receiving From | No Channel, 1 - 500 | Disables the device on receiving a signal from the selected channel. |
| Down Player When Receiving From | No Channel, 1 - 500 | Causes the instigating player to be put immediately into the Downed State. |
| Revive Player When Receiving From | No Channel, 1 - 500 | Revive the activating player when receiving from channel. |
| When Player Downed Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the is downed. |
| When Player Picked Up Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the is picked up. |
| When Player Thrown Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the is thrown. |
| When Player Dropped Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the is dropped. |
| When Player Revived Transmit On | No Channel, 1 - 500 | Transmit a signal on the selected channel when the is revived. |
| On Shakedown Transmit On | No Channel, 1 - 500 | Sends the aggressor as the instigator. |
| When Shaken Down Transmit On | No Channel, 1 - 500 | Sends the victim as the instigator. |