Overview
The D-Launcher (Device) is a Device in Fortnite: Creative, added in Update v22.40.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled at Game Start | Enabled, Disabled | Determines whether the device is enabled when the game starts. |
| Launch Speed | 50 Meters/Second, Pick a speed | Determines the speed the device applies when launching. |
| Launch Angle |
Standard and Primal: 38 Degrees, Pick an angle Invasion: 90 Degrees, Pick an angle |
Determines the angle of launch. If you choose 0 degrees, the player is launched along the ground. If you choose 90 degrees, the player is launched straight up. |
| Low Gravity |
Standard: Yes, No Primal and Invasion: No, Yes |
Determines whether low gravity is applied on launch. |
| Visible During Game | Yes, No | Determines if the launcher is visible or invisible during the game. All forms default to being visible during the game. |
| Activating Team | Any, Team 1 - Team 100 | Determines which team can activate the device. If you select a specific team, ability to activate can be reversed using the Invert Team Selection option. |
| Invert Team Selection | No, Yes | If you select Yes, the team selected in the Activating Team option is the only team that cannot activate the launcher. |
| Activating Class | No Class, Any, 1 - 16 | Determines which class can activate the device. If you select a specific class, the ability to activate the device can be reversed using the Invert Class Selection option. If you select No Class, only players without a class assigned can activate the device. If you select Any, all players with an assigned class can activate the device. |
| Invert Class Selection | No, Yes | If you select Yes, the class selected in the Activating Class option is the only class that cannot activate the launcher. |
| Allow Players | Yes, No | Determines whether players can activate the launcher device while on foot. This can be restricted for players in teams or classes selected in Activating Team or Activating Class. |
| Allow Creatures | Yes, No | Determines whether creatures can activate the launcher device. |
| Allow Wildlife | Yes, No | Determines whether wildlife can activate the device. While ridden, wildlife can be restricted by riders in teams or classes selected in Activating Team or Activating Class. |
| Allow Guards | Yes, No | Determines whether guards can activate the launcher device. Hired guards can be restricted if they are in teams or classes selected in Activating Team or Activating Class. |
| Allow Vehicles | Yes, No | Determines whether vehicles can activate the launcher device. When driven, vehicles can be restricted by drivers in teams or classes selected in Activating Team or Activating Class. |
| Allow Physics Objects | Yes, No | Determines whether the device will launch non-vehicle, non-projectile objects. Objects are not affected by the Activating Team or Activating Class options. |
| Launch FX | On, Off | Determines whether the device plays VFX on anything launched by the device. This also affects controller rumble. |
| Device FX | On, Off | Determines whether the launcher plays visual and sound effects. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device. |
| Disable When Receiving From | Disables the device. |
| Option | Description |
|---|---|
| On Player Launched Send Event To | The device transmits a signal on the selected channel when a player is launched. |
| On Non-Player Launched Send Event To | The device transmits a signal on the selected channel when a non-player is launched. |