D-Launcher (Device)

Overview


The D-Launcher (Device) is a Device in Fortnite: Creative, added in Update v22.40.

Function

Function[]

Launches players in various directions as a traversal aid or a hazard.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Enabled at Game Start Enabled, Disabled Determines whether the device is enabled when the game starts.
Launch Speed 50 Meters/Second, Pick a speed Determines the speed the device applies when launching.
Launch Angle

Standard and Primal: 38 Degrees, Pick an angle

Invasion: 90 Degrees, Pick an angle

Determines the angle of launch. If you choose 0 degrees, the player is launched along the ground. If you choose 90 degrees, the player is launched straight up.
Low Gravity

Standard: Yes, No

Primal and Invasion: No, Yes

Determines whether low gravity is applied on launch.
Visible During Game Yes, No Determines if the launcher is visible or invisible during the game. All forms default to being visible during the game.
Activating Team Any, Team 1 - Team 100 Determines which team can activate the device. If you select a specific team, ability to activate can be reversed using the Invert Team Selection option.
Invert Team Selection No, Yes If you select Yes, the team selected in the Activating Team option is the only team that cannot activate the launcher.
Activating Class No Class, Any, 1 - 16 Determines which class can activate the device. If you select a specific class, the ability to activate the device can be reversed using the Invert Class Selection option. If you select No Class, only players without a class assigned can activate the device. If you select Any, all players with an assigned class can activate the device.
Invert Class Selection No, Yes If you select Yes, the class selected in the Activating Class option is the only class that cannot activate the launcher.
Allow Players Yes, No Determines whether players can activate the launcher device while on foot. This can be restricted for players in teams or classes selected in Activating Team or Activating Class.
Allow Creatures Yes, No Determines whether creatures can activate the launcher device.
Allow Wildlife Yes, No Determines whether wildlife can activate the device. While ridden, wildlife can be restricted by riders in teams or classes selected in Activating Team or Activating Class.
Allow Guards Yes, No Determines whether guards can activate the launcher device. Hired guards can be restricted if they are in teams or classes selected in Activating Team or Activating Class.
Allow Vehicles Yes, No Determines whether vehicles can activate the launcher device. When driven, vehicles can be restricted by drivers in teams or classes selected in Activating Team or Activating Class.
Allow Physics Objects Yes, No Determines whether the device will launch non-vehicle, non-projectile objects. Objects are not affected by the Activating Team or Activating Class options.
Launch FX On, Off Determines whether the device plays VFX on anything launched by the device. This also affects controller rumble.
Device FX On, Off Determines whether the launcher plays visual and sound effects.
Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the device.
Disable When Receiving From Disables the device.
Events
Option Description
On Player Launched Send Event To The device transmits a signal on the selected channel when a player is launched.
On Non-Player Launched Send Event To The device transmits a signal on the selected channel when a non-player is launched.