| Option
|
Value
|
Description
|
| Creature Type
|
Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute
|
Choose which creature you want to spawn.
|
| Health
|
Don't Override, Pick a number
|
Sets the health value of the creature.
|
| Score
|
Don't Override, Pick a number
|
Determines the score awarded for eliminating this creature.
|
| Damage to Player
|
Don't Override, Pick a number
|
Determines how much damage the creature can do to players.
|
| Damage to Environment
|
Don't Override, Pick a number
|
Determines how much damage the creature can inflict on objects in the environment.
|
| Movement Speed
|
Don't Override, Very Slow, Slow, Fast, Very Fast
|
Sets the speed of the creature's movement.
|
| Score Distribution
|
Default, Divide by Damage, Divide Evenly, All to Eliminator
|
Determines how score is assigned and to which players when this creature is eliminated.
|
| Allow Weapon Knockback
|
On, Off
|
Determines if the selected Creature type can be knocked back by weapon impacts.
|
| Affected Creatures
|
New Creatures Only, New and Existing Creatures
|
Determines which creatures are affected by this device while it is enabled.
|
| Enabled on Game Start
|
On, Off
|
Determines whether this device is automatically enabled at the start of the game. Used in conjunction with Transmit options. You can use this with functions and events.
|