Overview
The Cinematic Sequencer is a Device in Fortnite: Creative.
This Device is only accessible in the Unreal Editor.
All Settings
All Settings[]
All default values have been Bolded.
Unchecked boxes represent False while checked boxes are True.
| Option | Value | Description |
|---|---|---|
| Sequence | None, Select a Level Sequence | The Level Sequence asset that contains the cinematic content to play back. |
| Loop Playback | False, True | When enabled, this cinematic device will loop continuously until stopped. |
| Restore State | False, True | When enabled, any changes to the level made by this cinematic will be restored when it is stopped. |
| Auto Play | False, True | When enabled, this device will automatically begin playing based on the desired minigame state. |
| Auto Play Minigame State | Pre Game, Setup, Transitioning, Waiting for Cameras, Warmup, In Progress, Post Game Time Dilation, Post Round End, Post Game End, Post Game Abandon, Post Game Reset, Teardown | When Auto Play is enabled, use this minigame state to auto play. |
| Visibility | Instigator Only, Instigator's Team, Everyone | Defines the context(s) in which this device will play back. |
| Level Sequence Actor Always Relevant | True, False | Flag specifying whether the device should always be relevant for networking. When disabled, this device's playback will only be replicate to clients when it is relevant based on proximity. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Play When Receiving From | Initiate playback of this cinematic sequence. |
| Pause When Receiving From | Pause playback of this cinematic sequence at its current time, if it is playing. |
| Stop When Receiving From | Stop playback of this cinematic sequence, if it is playing. This will potentially restore its state, if the 'Restore State' option is enabled. |
| Toggle Pause Function When Receiving From | Pause the device if playing, play it if paused. |
| Option | Description |
|---|---|
| On Stopped Send Event To | Stop playback of this cinematic sequence, if it is playing. This will potentially restore it |
Definitions
Definitions[]
- Pre Game: No game has started yet.
- Setup: Setting up players.
- Transitioning: Moving players to starting positions, waiting for important actors to replicate, and potentially waiting on nav mesh to generate.
- Waiting for Cameras: Allow clients time to turn cameras back on.
- Warmup: Countdown.
- In Progress: Playing.
- Post Game Time Dilation: After the game during dilation.
- Post Round End: Round ended naturally but the game is continuing.
- Post Game End: Game ended naturally.
- Post Game Abandon: Game was abandoned forcefully.
- Post Game Reset: The minigame and island is currently resetting
- Teardown: The minigame is being destroyed.