Changing Booth

Overview

The Changing Booth is a Device in Fortnite: Creative that was added in Update v15.30.

All Settings

All Settings[]

Info Default values are bold.
Option Value Description
Enabled at Game Start On, Off Determines whether the device is enabled when the game starts.

Functions

Functions[]

Option Description
Enable When Receiving From Enables the device when an event occurs. This allows players to use the changing booth
Disable When Receiving From Disables the device when an event occurs. This removes all players from the booth and prevents it from being used.
Remove All Players When Receiving From Removes all players from the changing booth when an event occurs.
Remove Instigating Player When Receiving From Removes the instigating player when an event occurs.
Events

Events[]

This device has no events.

changing_booth_device class

changing_booth_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data

This class has no data members

Functions
Option Parameters Description
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
TeleportTo Position:vector3, Transform:transform Teleports the creative_object to the specified Position and Rotation.
TeleportTo Position:vector3. Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
MoveTo Position:vector3, Rotation:rotation, OverTime:float Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Transform:transform, OverTime:float Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.