Overview
The Changing Booth is a Device in Fortnite: Creative that was added in Update v15.30.
All Settings
All Settings[]
| Option | Value | Description |
|---|---|---|
| Enabled at Game Start | On, Off | Determines whether the device is enabled when the game starts. |
Functions
Functions[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device when an event occurs. This allows players to use the changing booth |
| Disable When Receiving From | Disables the device when an event occurs. This removes all players from the booth and prevents it from being used. |
| Remove All Players When Receiving From | Removes all players from the changing booth when an event occurs. |
| Remove Instigating Player When Receiving From | Removes the instigating player when an event occurs. |
changing_booth_device class
changing_booth_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
GetTransform
|
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
| |
TeleportTo
|
Position:vector3, Transform:transform
|
Teleports the creative_object to the specified Position and Rotation.
|
TeleportTo
|
Position:vector3.
|
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
|
MoveTo
|
Position:vector3, Rotation:rotation, OverTime:float
|
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
|
MoveTo
|
Transform:transform, OverTime:float
|
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
|