Chair Device

Overview

The Chair is a Device in Fortnite: Creative, added in Update v28.20.

This page uses Meters (m) and (m/s) which may differ in on your island, as some values may display in cm, or cm/s

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Chair Model Invisible, Comfy Chair, Barstool, Barrel, Stone, Basic, Custom Pick a chair style.
Custom Mesh None, Select a Static Mesh UEFN Custom Chair Mesh. Ensure that your mesh has a 'PlayerSitLocation' socket and a 'PlayerCouchSitLocation' socket. Available if 'Chair Model' is set to 'Custom'.
Interact Time 0.0s - 20.0s Determines the length of interaction required to sit in the chair.
Interaction Angle 45.0 Deg, 15.0 Deg - 180.0 Deg Angle in either direction you must be from the front of the chair in order to interact with it.
Interact Radius Don't Override, 0.25m - 5.0m Determines the distance a player can enter the chair from.
Activating Team Any, Team 1 - Team 100 Determines which Team can activate the device.
Invert Team Selection On, Off If set, the device will allow all but the selected team.
Allowed Class No Class, Any, Class 1 - Class 16 Determines which Class can activate the device.
Invert Class Selection On, Off If set, the device will allow all but the selected class.
Enabled During Game On, Off Determines whether the device is enable4d when the game starts (Both in lobby and during gameplay). Disabled devices ignore all events except being Enabled.
Player Exit Enabled On, Off Determines whether the player can exit the chair on their own.
Camera Collision On, Off Determines whether the chair will block the camera for players sitting in the chair. For invisible chairs, this will disable camera collision everything in a 40cm radius from the seating position.
Play Seated Audio On, Off Whether to play audio for entering/exiting the chair.
Interact Text "Sit", {Custom Text} Defines the text to show for interacting with the Chair.
Dismount Direction Forwards, Backwards, Left, Right, Enter Direction, Camera Facing Which direction will the player be launched in when dismounting the chair? If set to Enter Direction, this will be the direction in which you entered the chair. If seat to Camera Facing, it will launch in the direction the character's camera is currently facing, limited to the interaction angle of the chair.
Dismount Force 5.0m/s, 0.0m/s - 50.0m/s Determines the force with which the character launched when dismounting the chair, in the direction specified by Dismount Direction.
Dismount Upwards Force 2.5m/s, 0.0m/s - 50.0m/s Determines the force with which the character launched when dismount the chair, directly upwards.

Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the device. When Enabled, the device is capable of receiving players
Disable When Receiving From When Disabled, the device is NOT capable of receiving players. (Any Occupier will be ejected).
Enable Player Exit When Receiving From Allows players to exit the chair on their own on receiving this signal.
Disable Player Exit When Receiving From Prevents players from exiting the chair on their own on receiving this signal.
Seat Player When Receiving From Bring the player to the chair and have them sit on it regardless of their distance from the chair on receiving this signal. If all seats are occupied on the chair, this does nothing.
Eject Player When Receiving From If a player is in the chair, that player will exit the chair on receiving this signal.
Events
Option Description
On Player Seated Send Event To Event which occurs when a player sit on the chair.
On Player Exited Send Event To Event which occurs when a player exits the chair.

chair_device class

chair_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data
Option Type
ExitedEvent listenable(agent)
SeatedEvent listenable(agent)
Functions
Option Parameters Description
Enable Enables the Chair. An enabled Chair can be interacted with and occupied by any agent that meets the requirements.
Disable Disables the Chair. A disabled Chair cannot be interacted with and any agent currently occupying the Chair will be ejected.
EnableExit Allows any seated agent to leave the chair manually.
DisableExit Prevents any seated agent from leaving the Chair manually. While Exit is disabled, call Eject to force them out.
Seat Agent:agent Makes Agent sit on this chair if they meet the requirements.
Eject Ejects any agent currently in the chair.
Eject Agent:agent Makes Agent exit this chair if they are currently in the chair.
IsSeated Succeeds if Agent is currently in the chair.
IsOccupied Succeeds if the chair is currently occupied.
GetSeatedAgent Returns the agent currently occupying the chair.