Overview
The Chair is a Device in Fortnite: Creative, added in Update v28.20.
This page uses Meters (m) and (m/s) which may differ in on your island, as some values may display in cm, or cm/s
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Chair Model | Invisible, Comfy Chair, Barstool, Barrel, Stone, Basic, Custom | Pick a chair style. |
| Custom Mesh | None, Select a Static Mesh | UEFN Custom Chair Mesh. Ensure that your mesh has a 'PlayerSitLocation' socket and a 'PlayerCouchSitLocation' socket. Available if 'Chair Model' is set to 'Custom'. |
| Interact Time | 0.0s - 20.0s | Determines the length of interaction required to sit in the chair. |
| Interaction Angle | 45.0 Deg, 15.0 Deg - 180.0 Deg | Angle in either direction you must be from the front of the chair in order to interact with it. |
| Interact Radius | Don't Override, 0.25m - 5.0m | Determines the distance a player can enter the chair from. |
| Activating Team | Any, Team 1 - Team 100 | Determines which Team can activate the device. |
| Invert Team Selection | On, Off | If set, the device will allow all but the selected team. |
| Allowed Class | No Class, Any, Class 1 - Class 16 | Determines which Class can activate the device. |
| Invert Class Selection | On, Off | If set, the device will allow all but the selected class. |
| Enabled During Game | On, Off | Determines whether the device is enable4d when the game starts (Both in lobby and during gameplay). Disabled devices ignore all events except being Enabled. |
| Player Exit Enabled | On, Off | Determines whether the player can exit the chair on their own. |
| Camera Collision | On, Off | Determines whether the chair will block the camera for players sitting in the chair. For invisible chairs, this will disable camera collision everything in a 40cm radius from the seating position. |
| Play Seated Audio | On, Off | Whether to play audio for entering/exiting the chair. |
| Interact Text | "Sit", {Custom Text} | Defines the text to show for interacting with the Chair. |
| Dismount Direction | Forwards, Backwards, Left, Right, Enter Direction, Camera Facing | Which direction will the player be launched in when dismounting the chair? If set to Enter Direction, this will be the direction in which you entered the chair. If seat to Camera Facing, it will launch in the direction the character's camera is currently facing, limited to the interaction angle of the chair. |
| Dismount Force | 5.0m/s, 0.0m/s - 50.0m/s | Determines the force with which the character launched when dismounting the chair, in the direction specified by Dismount Direction. |
| Dismount Upwards Force | 2.5m/s, 0.0m/s - 50.0m/s | Determines the force with which the character launched when dismount the chair, directly upwards. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device. When Enabled, the device is capable of receiving players |
| Disable When Receiving From | When Disabled, the device is NOT capable of receiving players. (Any Occupier will be ejected). |
| Enable Player Exit When Receiving From | Allows players to exit the chair on their own on receiving this signal. |
| Disable Player Exit When Receiving From | Prevents players from exiting the chair on their own on receiving this signal. |
| Seat Player When Receiving From | Bring the player to the chair and have them sit on it regardless of their distance from the chair on receiving this signal. If all seats are occupied on the chair, this does nothing. |
| Eject Player When Receiving From | If a player is in the chair, that player will exit the chair on receiving this signal. |
| Option | Description |
|---|---|
| On Player Seated Send Event To | Event which occurs when a player sit on the chair. |
| On Player Exited Send Event To | Event which occurs when a player exits the chair. |
chair_device class
chair_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
| Option | Type |
|---|---|
ExitedEvent
|
listenable(agent)
|
SeatedEvent
|
listenable(agent)
|
| Option | Parameters | Description |
|---|---|---|
Enable
|
Enables the Chair. An enabled Chair can be interacted with and occupied by any agent that meets the requirements.
| |
Disable
|
Disables the Chair. A disabled Chair cannot be interacted with and any agent currently occupying the Chair will be ejected.
| |
EnableExit
|
Allows any seated agent to leave the chair manually.
| |
DisableExit
|
Prevents any seated agent from leaving the Chair manually. While Exit is disabled, call Eject to force them out.
| |
Seat
|
Agent:agent
|
Makes Agent sit on this chair if they meet the requirements.
|
Eject
|
Ejects any agent currently in the chair.
| |
Eject
|
Agent:agent
|
Makes Agent exit this chair if they are currently in the chair.
|
IsSeated
|
Succeeds if Agent is currently in the chair.
| |
IsOccupied
|
Succeeds if the chair is currently occupied. | |
GetSeatedAgent
|
Returns the agent currently occupying the chair.
|