Overview
The Bouncer Gallery is a Gallery of Devices in Fortnite: Creative, added in Update v22.10.
All Settings
All Settings[]
Contextual Filtering[]
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Bounce Velocity | 1 Meter/Second - 500 Meters/Second | Determines the velocity this device applies to bounced players. As long as Apply Low Gravity is set to Off, 23 meters/second will launch a player about two floor high, and 30 meters/second will launch a player about four floors high. |
| Is Indestructible | True, False | Determines whether the device can be damaged. |
| Device Health** | 100, Pick or enter a number | Determines the health of the device. Click the arrows to choose, or click in the field to type in a number up to 5000. If damaged more than its health, the device will be destroyed. |
| Visible During Game | Yes, No | Determines if the device is visible during the game. |
| Activating Team | Any, Pick or enter a team number | Determines which team can activate the device. Click the arrows to choose, or click in the field to type in a team number. Use the Invert Team Selection option to make this the only team that cannot activate the device. |
| Invert Team Selection | No, Yes | If you choose Yes, the team selected in the Activating Team option is the only team that cannot activate the device. |
| Activating Class | No Class, Any, Pick or enter a class number | Determines which class can activate the device. Click the arrows to choose, or click in the field to type in a class number. Use the Invert Class Selection option to make this the only class that cannot activate the device. |
| Invert Class Selection | No, Yes | If you choose Yes, the class selected in the Activating Class option is the only class that cannot activate the device. |
| Forward Velocity | 0, Pick or enter a positive or negative number | Determines the velocity applied in the direction the player is facing when the bounce starts. Click the arrows to choose, or click in the field to type in a postive or negative number. Negative numbers apply velocity in the opposite direction. |
| Bounce Direction | Bouncer Orientation, Vertical | Determines the direction in which the bouncer launches the player.
|
| Apply Low Gravity | On, Off | Determines whether bouncing applies a low gravity effect to the player. |
| Increased Air Control | Off, On | Determines whether players have increased movement control during a bounce. Does not apply to players riding or steering something. |
| Heals Player | No Heal, Instant Heal, Periodic Heal | Determines whether bouncing applies a healing effect to players and AI allies who bounce on the device.
|
| Heal Amount* | 1 - 500 | The amount of health applied each time the effect triggers. |
| Heal Intervals* | 0.25 Seconds - 5.0 Seconds | Determines how often during the Heal Duration that the Heal Amount is applied to the player, in seconds. If longer than Heal Duration, no heal will be applied. |
| Heal Duration* | 1 Second - 60 Seconds | Determines how long the heal effect will be applied to the player, in seconds. |
| Refresh Heal Effect | On, Off | If Yes, bouncing will refresh the duration of a player's active heal effect. If No, there will be no update to their heal over time duration. |
| Heal Cooldown* | 0.0 Seconds - 10,000.0 Seconds | Determines how long the device cools down after applying a heal effect. |
| Allow Players | Yes, No | Determines whether players can activate the device while on foot. |
| Allow Guards | Yes, No | Determines whether guards can activate the device. Guards are ignored unless the Activating Class option is set to Any. Guards are restricted by the Activating Team option. |
| Allow Wildlife | Yes, No | Determines whether wildlife can activate the device. Wildlife that are not being ridden are ignored unless the Activating Class and Activating Team options are set to Any. Riders on wildlife are restricted by the Activating Class and Activating Team options |
| Allow Creatures | Yes, No | Determines whether creatures can activate the device. Creatures are ignored unless the Activating Class and Activating Team options are set to Any. |
| Allow Vehicles | Yes, No | Determines whether creatures can activate the device. Vehicles without valid drivers are ignored unless the Activating Class and Activating Team options are set to Any. |
| Allow Objects | Yes, No | Determines whether the device will bounce projectiles and other non-vehicle objects. Projectiles are restricted by the Activating Class and Activating Team options based on who fired them. |
| Allow DNBO | On, Off | Determines whether players who are Down But Not Out can activate the device. |
| Bounced FX | Enabled, Disabled | Determines whether VFX and sound FX are played for anything that is bounced. This also affects controller rumble. |
| Device FX | Enabled, Disabled | Determines whether the device plays VFX and sound FX after a bounce. This does not affect non-VFX animations. |
| On Bounced Trigger | Players Only, All Bounced | Determines what triggers the When Bounced On Transmit On option.
|
** - This option is only visible while Is Indestructible is set to: False
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device to allow bouncing. |
| Disable When Receiving From | Disables the device to prevent bouncing. |
| Option | Description |
|---|---|
| On Bounced On Send Event To | Triggers when a player is bounced by this device. |
| On Heal Effect Start Send Event To | Triggers when a player gets a heal effect from this device. |
| On Health Effect Stops Send Event To | Triggers when the heal effect from this device ends for a player. |






