Overview
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The Baller Spawner is a Device in Fortnite: Creative, added in Update 8.10.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
| Respawn Time | Never, Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 10 Seconds, 15 Seconds, 20 Seconds, 25 Seconds, 30 Seconds, 45 Seconds, 1 Minute, 1.5 Minutes, 2 Minutes, 3 Minutes, 4 Minutes, 5 Minutes | When the vehicle is destroyed, spawn it after this delay. (The first vehicle spawned does not use this delay.) |
| Respawn Vehicle When Enabled | No, Only If Needed, Yes | Yes will spawn a vehicle when the device is enabled. Only If Needed will not reset an existing vehicle |
| Destroy Vehicle When Disabled | Yes, No | Yes will destroy an already spawned vehicle when this spawner is disabled. |
| Owning Team | Any, 1 - 60 | The Team this device belongs to. |
| Selected Class | None, Any, No Class, 1 - 16 | If set to None, All Classes (including Players with No Class) are affected. Otherwise, the chosen Class will be used to determine the Affect Class effect.
Any Class - Players with a Class assigned, regardless of what Class it is. No Class - Players without any assigned class. |
| Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
| Supports Wraps | Enabled, Disabled | Determines whether the spawned vehicle supports wraps. |
| Vehicle Health | Indestructible, 1, 50, 100, 150, 200, 400 (Default), 600, 800, 1000, 1200, 1500, 2000, 3000, 4000, 5000, 9999 | Determines how much damage the device can take before destruction. |
| Grappler Range | 1, 10, 25, 50, 60, 75, 100, 150, 200, 300, 350, 400, 450, 500 | Determines the maximum distance the grappler on the Baller can reach (in meters). |
| Has Infinite Energy | Has Infinite Energy, Uses Energy | Determines if the spawned vehicle uses energy. |
| Starting Energy1 | Random, 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% | The percentage of energy in the vehicle at spawn. Random will spawn the vehicle with a percentage of energy between 25% and 80%. |
| Energy Use1 | Slow, Normal, Fast | Controls how quickly the vehicle will use energy while driving. |
| Boost Energy Use1 | None, Slow, Default, Fast | Controls how quickly the vehicle will use energy while boosting. None will make boosting have no effect on energy usage. |
1 - These options are not visible unless Has Infinite Energy is set to Uses Energy.
| Option | Value | Description |
|---|---|---|
| Assigns Driver When Receiving From | No Channel, 1 - 500 | Seats the player that instigated the message as the spawned vehicle's driver. |
| Respawn Vehicle When Receiving From | No Channel, 1 - 500 | Spawns the vehicle (if the vehicle already exists in the world, it is destroyed). |
| Destroy Vehicle When Receiving From | No Channel, 1 - 500 | If the vehicle that this spawner created still exists, destroy it. |
| Enable When Receiving From | No Channel, 1 - 500 | Enable the Baller Spawner, allowing it to spawn vehicles. |
| Disable When Receiving From | No Channel, 1 - 500 | Disable the Baller Spawner, stopping it from spawning any more vehicles. |
| When Player Enters Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when a player enters the spawned vehicle. |
| When Player Exits Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when a player exits the spawned vehicle. |
| When Vehicle Spawns Transmit On | No Channel, 1 - 500 | Transmits a signal when a vehicle is spawned or respawned. |
| When Vehicle Is Destroyed Transmit On | No Channel, 1 - 500 | Transmits a signal when a vehicle is destroyed. |
| When Vehicle Is Out Of Energy Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when the spawned vehicle runs out of energy. |
