Overview
The Attribute Evaluator is a Device in Fortnite: Creative, added in Update v11.10.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Activating Team | Any, 1 - 100 | Determines which Team can activate the device. |
| Activating Class | No Class, Any, 1 - 254 | Determines which Class can activate the device. |
| Visible in-game | On, Off | Determines whether the device is visible during the game. |
| Invert Team Selection | On, Off | If set, the device will count all but the selected Team. |
| Invert Class Selection | On, Off | If set, the device will count all but the selected Class. |
| Min Player Eliminations | 0 - 100 | Sets the minimum number of eliminations the instigator must have to pass this check. |
| Tracked Stat | Score, Collect Items, Objectives, AI Eliminations, Eliminations, Eliminated, Damage Dealt, Damage Taken, Player Health, Spawns Left, Race Time, Time, Lap Time, Time Alive | Sets the minimum number of eliminations the instigator must have to pass this check. |
| Min Player Stat | 0 - 10,000,000 | Sets the minimum score that the instigator must have to pass this check. |
| Min Team Stat | 0 - 10,000,000 | Sets the minimum score that the instigator's team must have to pass this check. |
| Enabled on Game Start | On, Off | Determines whether the device is enabled when the game starts. |
| Times Can Trigger | Infinite, 1 - 10 | The number of times this device can trigger before being disabled. |
| Trigger Delay | Instant, 1 Second - 20 Minutes | Determines the length of time the device will wait between being triggered and sending a signal. |
| Reset Delay | Instant, 1 Second - 20 Minutes | Specifies the length of time the device must wait after being triggered before it can be triggered again. |
| Trigger SFX | On, Off | Determines whether audio effects are displayed when the device is triggered. |
| Trigger VFX | On, Off | Determines whether visual effects are displayed when the device is triggered. |
| Transmit Every X Triggers | 1 - 100 | Sets the device to only send a signal after being triggered the specified number of times. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device. |
| Disable When Receiving From | Disables the device. |
| Reset Times Triggered When Receiving From | Resets the number of times the Trigger has been activated (to reset the Transmit Every X Triggers and Times can Trigger checks). |
| Evaluate Player When Receiving From | Evaluate players against the following list of attributes when receiving an event. |
| Option | Description |
|---|---|
| On Pass Send Event To | Sends an Event is all checks have passed. |
| On Fail Send Event To | Sends an Event if at least one check has failed. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Logic
attribute_evaluator_device class
attribute_evaluator_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
trigger_base_device
|
Base class for various specialized trigger devices. |
| Option | Type |
|---|---|
PassEvent
|
listenable(agent)
|
FailEvent
|
listenable(agent)
|
| Option | Parameters | Description |
|---|---|---|
Enable:void
|
Enables this device. | |
Disable:void
|
Disables this device. | |
Reset:void
|
Resets the number of times this device has been activated. This will set GetTriggerCountRemaining back to 0
| |
EvaluateAgent:void
|
Agent:agent
|
Tests whether the specified agent satisfies the required conditions specified on the device (e.g. eliminations/score), and fires either the PassEvent or FailEvent accordingly.
|
SetMaxTriggerCount:void
|
MaxCount:int
|
Sets the maximum amount of times this device can trigger. 0 can be used to indicate no limit on trigger count. MaxCount is clamped between [0, 0].
|
GetMaxTriggerCount:void
|
Gets the maximum amount of times this device can trigger. 0 indicates no limit on trigger count.
| |
GetTriggerCountRemaining:void
|
Returns the number of times that this device can still be triggered before hitting GetMaxTriggerCount. Returns 0 if GetMaxTriggerCount is unlimited.
| |
SetResetDelay:void
|
Time:float
|
Sets the time (in seconds) after triggering, before the device can be triggered again (if MaxTrigger count allows). |
GetResetDelay:void<transacts>
|
Gets the time (in seconds) before the device can be triggered again (if MaxTrigger count allows). | |
SetTransmitDelay:void
|
Time:float
|
Sets the time (in seconds) which must pass after triggering, before this device informs other external devices that it has been triggered. |
SetTransmitDelay:void<transacts>
|
Gets the time (in seconds) which must pass after triggering, before this device informs other external devices that it has been triggered. |