Overview
| “ | Use this armored transport to provide more opportunities for players to plan and perform heists on your island!
|
” |
The Armored Transport is a Device in Fortnite: Creative added in Update v34.40.
All Settings
All Settings[]
| Option | Values | Description |
|---|---|---|
| Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the start of the game. |
| Enable Respawn | On, Off | Determines if the vehicle respawns after being destroyed. If this is set to On, an additional option displays below this one. |
| Respawn Time | Instant, Pick or enter an amount | This option only displays if the Enable Respawn option is set to On. Determines the delay after a vehicle is destroyed, before it respawns. |
| Respawn Vehicle When Enabled | No, Only If Needed, Yes | If this is set to Yes, a vehicle will spawn when the device is enabled. Only if Needed will not reset an existing vehicle. |
| Destroy Vehicle When Disabled | On, Off | Destroys a spawned vehicle when the device is disabled. |
| Allowed Class | No Class, All, Any, Pick or enter a number | Determines what class can use this vehicle. Values for this option are:
|
| Visible During Game | On, Off | Determines whether the vehicle is visible during the game. This does affect its collision properties. |
| Fuel Consumption | On, Off | Determines if the spawned vehicle uses fuel. If this is set to On, two additional options are displayed. |
| Random Starting Fuel | On, Off | This option only displays if the Fuel Consumption option is set to On. If set to On, the vehicle spawns with a random fuel amount, 25%–80%, and two more options appear. If Off, another option appears. |
| Starting Fuel | 100, Pick a percentage | Only displays if Fuel Consumption is On. The percentage of fuel at spawn. 100 means full tank. |
| Min Random Starting Fuel | 0, Pick an amount | Only displays if Random Starting Fuel is On. Minimum random fuel percentage the vehicle spawns with. |
| Max Random Starting Fuel | 0, Pick an amount | Maximum random fuel percentage the vehicle spawns with. |
| Fuel Use Multiplier | 1.0, Pick or enter a number | Only displays if Fuel Consumption is On. Determines how quickly fuel is consumed while driving. |
| Boost Enabled | 'On', Off | Determines whether boost is enabled on the vehicle. If set to On, additional options display. |
| Unlimited Boost | On, Off | Only displays if Boost Enabled is On. If Off, an additional option displays. |
| Boost Fuel Use | 0.5, Pick or enter a number | Displays only if Fuel Consumption and Boost Enabled are On. Controls fuel use while boosting. |
| Boost Regen Multiplier | Default, Pick or enter a number | Only displays if Boost Enabled is On. Determines boost meter recharge rate. |
| Radio Enabled | True, False | Determines whether the spawned vehicle is able to use the radio. |
| Spawn with Cow Catcher | On, Off | Determines whether the spawned vehicle has a cow catcher. |
| Vehicle Indestructible | On, Off | Sets whether the spawned vehicle can be damaged or destroyed. |
| Vehicle Health | 800, Pick a number | Only displays when Vehicle Indestructible is set to Off. Determines how much damage the vehicle can take before it is destroyed. |
| Damage Friendly Fire | On, Off | On means friendly vehicles can damage this device's spawned vehicles on collision. |
| Damage Other Vehicles | On, Off | On means this device's spawned vehicles can damage other vehicles on collision. |
| Allow Damage from Other Vehicles | On, Off | Determines whether other vehicles cause damage when colliding with vehicles spawned by this device. |
| Damage Own Vehicle | On, Off | Determines whether a collision caused by the driver will damage the spawned vehicle. |
| Max Explosion Delay | 1.0, Instant, Pick a delay time | Maximum seconds the vehicle has zero health before it explodes. |
| Lifetime After Explosion | 1.0, Instant, Pick an amount of time | How long the destroyed vehicle remains after it explodes, before removal. |
| Explosion Damage to Environment | 800, None, Pick an amount of damage | Amount of damage dealt to environment objects when the vehicle explodes. |
| Explosion Damage to Players | 800, None, Pick an amount of damage | Amount of damage dealt to players when the vehicle explodes. |
| Explosion Damage to Vehicles | 800, None, Pick an amount of damage | Amount of damage dealt to other vehicles when the vehicle explodes. |
| Destroy When Stuck Underwater | 'On', Off | If set to On, vehicle destroys itself when stuck underwater. Displays Water Destruction Timer. Off disables this. |
| Water Destruction Timer | 5.0 seconds, Pick or enter an amount of time | Only displays if Destroy When Stuck Underwater is set to On. Time before the vehicle self-destructs underwater. |
| Spawn with Vault | Yes, No | Determines if the vehicle has a vault onboard when it spawns. |
| Activating Team | Any, Pick a team | Determines the team this vehicle belongs to. |
| Allow Driving with Ready Vault | Yes, No | Determines if players can drive the vehicle while the Vault is ready to be interacted with. Too many such vehicles may cause lag. |
| Invulnerable While Active | Yes, No | Determines if the vehicle is invulnerable when the Vault is active. |
| Spawn With Vault Enabled | Yes, No | By default, the Vault is not enabled on spawn. Yes sets it active and interactable on spawn. |
| Loot Pool Reset | Small, Medium, Large | Determines what size loot pool drops from the Vault when using the default loot pool. |
| Requires Thermite | On, Off | Determines if the player needs thermite to begin the vault-opening process. |
| Weakpoint Passive Damage Per Second | Don't Override, 0, Pick or enter an amount | Amount of damage the vault's weakpoints take each second. Don't Override starts low and ramps up. |
| Weakpoint Health | 750.0, Pick or enter an amount | Damage a weakpoint can take before being destroyed and triggering the next weakpoint. |
| Number of Weakpoints | 5, Pick an amount | Number of weakpoints required before vault opens. |
| Vault Interacting Team | Any, Pick a team | Determines which team can interact with the device. |
| Invert Vault Interacting Team Selection | On, Off | If On, all teams except the one selected in Vault Interacting Team can interact with the device. |
| Vault Interacting Class | No Class, All, Any, Pick a class | No Class: only players with no class can interact. All: anyone can. Any: any classed player. |
| Invert Vault Interacting Class Selection | On, Off | If set to On, all classes except the one selected in Vault Interacting Class can interact. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | This function enables the device when an event occurs. |
| Disable When Receiving From | This function disables the device when an event occurs. |
| Respawn Vehicle When Receiving From | This function spawns the vehicle when an event occurs. |
| Destroy Vehicle When Receiving From | This function destroys the vehicle when an event occurs. |
| Assign Driver When Receiving From | This function seats the instigating player as the vehicle's driver. |
| Apply Off Road Tires When Receiving From | This function applies off-road tires when an event occurs. |
| Remove Tire Modification When Receiving From | This function removes tire modifications when an event occurs. |
| Pop All Tires When Receiving From | This function pops all tires on the spawned vehicle when an event occurs. |
| Repair All Tires When Receiving From | This function repairs all the vehicle's tires when an event occurs. |
| Repair Vehicle When Receiving From | This function repairs the vehicle when an event occurs. |
| Force Vault Open When Receiving From | Destroys the remaining weakpoints and opens the vault when an event occurs. |
| Activate Vault Door When Receiving From | Begins the vault opening sequence without thermite when an event occurs. |
| Deactivate Vault Door When Receiving From | Disables the weakpoint vulnerability and freezes the progress on all of them when an event occurs. |
| Reset Vault When Receiving From | Resets the vault when an event occurs. |
| Enable Vault When Receiving From | Enables the device when an event occurs. |
| Disable Vault When Receiving From | Disables the device when an event occurs. |
| Options | Description |
|---|---|
| On Player Enters the Vehicle | When a player enters the spawned vehicle, an event is sent to the selected device, which triggers the selected function. |
| On Player Exits the Vehicle | When a player exits the spawned vehicle, an event is sent to the selected device, which triggers the selected function. |
| On Vehicle Spawns | When a vehicle spawns or respawns, an event is sent to the selected device, which triggers the selected function. |
| On Vehicle Is Destroyed | When the spawned vehicle is destroyed, an event is sent to the selected device, which triggers the selected function. |
| On Vault Sequence Started Send Event To | When the vault sequence is started by a player or event, an event is sent to the selected device. |
| On Vault Opened Send Event To | When the vault is opened, an event is sent to the selected device. |
| On Weakpoint Activated Send Event To | When a weakpoint becomes active, an event is sent to the selected device. |
| On Weakpoint Vulnerable Send Event To | When a weakpoint becomes vulnerable (such as after being frozen), an event is sent to the selected device. |
| On Weakpoint Destroyed Send Event To | When a weakpoint is destroyed, an event is sent to the selected device. |