Armored Battle Bus Spawner

Overview

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The Armored Battle Bus Spawner is a Device in Fortnite: Creative added in Update v20.30

All Settings

All Settings[]

All default values have been Bolded.

Device Settings
Option Value Description
Enabled During Phase None, All, Pre-Game Only, Gameplay Only Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown)
Respawn Time Never, Instant, 1 Second - 5 Minutes When the vehicle is destroyed, respawn it after this delay. (the first vehicle spawned does not use this delay.)
Respawn Vehicle When Enabled No, Only If Needed, Yes Yes, will spawn a vehicle the device is enabled. Only If Needed will not reset an existing vehicle.
Destroy Vehicle When Disabled Yes, No Yes will destroy an already spawned vehicle when this spawner is disabled.
Owning Team Any, Team 1 - Team 100 The Team this device belongs to.
Selected Class None, Any, No Class, 1 - 16 If set to None, All Classes (including Players with No Class) are affected. Otherwise, the chosen Class will be used to determine the Affects Class effect. Any Class - Players with a Class assigned, regardless of what Class it is. No Class - Players without any assigned class.
Visible During Game On, Off Determines whether the device is visible during the game. This does affect its collision properties.
Fuel Consumption Has Infinite Fuel, Uses Fuel Determines if the spawned vehicle uses fuel.
Starting Fuel1 Random, 0% - 100% The percentage of fuel in the vehicle's fuel tank at spawn. Random will spawn the vehicle with a percentage of fuel between 25% and 80%.
Fuel Use1 Slow, Normal, Fast Controls how quickly the vehicle will use fuel while driving.
Boost Fuel Use1 No Boost, Slow, Default, Fast, None Controls how quickly the vehicle will use fuel while boosting. No Boost will disable boosting. None will make boosting have no effect on fuel usage.
Boost Regen No Boost, Slow, Default, Fast, Unlimited Determines if the vehicle is able to boost, and how quickly the boost meter fills.
Radio Enabled, Disabled Determines whether spawned vehicle is able to use the radio.
Spawn With Cow Catcher Yes, No Determines whether the vehicle has the Cow Catcher when spawned.
Vehicle Health Indestructible, 2250 (Default), 1 - 9999 Determines how much damage the vehicle can take before destruction.
Max Explosion Delay Instant, 1 Second, 0.1 Seconds - 30 Seconds The maximum time the vehicle can have zero health, after which it will explode.
Lifetime After Explosion Instant, 1 Second, 0.1 Seconds - 30 Seconds The duration in seconds that the destroyed vehicle will remain in the world, after which it is removed entirely.
Explosion Damage To Environment None, 800, 10 - 2000 The amount of damage dealt to environment objects when the vehicle explodes.
Explosion Damage To Players None, 800, 10 - 2000 The amount of damage dealt to players when the vehicle explodes.
Explosion Damage To Vehicles None, 800, 10 - 2000 The amount of damage dealt to other vehicles when the vehicle explodes.
Water Destruction Delay Never, Instant, 5 Seconds, 1 Second - 5 Minutes When the vehicle becomes too deep in water to drive, destroy it after this delay.
Device Channel Settings
Option Value Description
Assigns Driver When Receiving From No Channel, 1 - 500 Seats the player that instigated the message as the spawned vehicle's driver.
Respawn Vehicle When Receiving From No Channel, 1 - 500 Spawns the vehicle (Destroying the existing vehicle if it still exists).
Destroy Vehicle When Receiving From No Channel, 1 - 500 If the vehicle that this spawner created still exists, destroy it.
Enable When Receiving From No Channel, 1 - 500 Enable the Vehicle Spawner, allowing it to spawn vehicles.
Disable When Receiving From No Channel, 1 - 500 Disable the Vehicle Spawner, stopping it to spawning any more vehicles.
When Player Enters Vehicle Transmit On No Channel, 1 - 500 Transmits a signal on the selected channel when a player enters the spawned vehicle.
When Player Exits Vehicle Transmit On No Channel, 1 - 500 Transmits a signal on the selected channel when a player exits the spawned vehicle.
When Vehicle Spawns Transmit On No Channel, 1 - 500 Transmits a signal when a vehicle is spawned or respawned.
When Vehicle is Destroyed Transmit On No Channel, 1 - 500 Transmits a signal when a vehicle is destroyed.