Overview
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The Armored Battle Bus Spawner is a Device in Fortnite: Creative added in Update v20.30
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown) |
| Respawn Time | Never, Instant, 1 Second - 5 Minutes | When the vehicle is destroyed, respawn it after this delay. (the first vehicle spawned does not use this delay.) |
| Respawn Vehicle When Enabled | No, Only If Needed, Yes | Yes, will spawn a vehicle the device is enabled. Only If Needed will not reset an existing vehicle. |
| Destroy Vehicle When Disabled | Yes, No | Yes will destroy an already spawned vehicle when this spawner is disabled. |
| Owning Team | Any, Team 1 - Team 100 | The Team this device belongs to. |
| Selected Class | None, Any, No Class, 1 - 16 | If set to None, All Classes (including Players with No Class) are affected. Otherwise, the chosen Class will be used to determine the Affects Class effect. Any Class - Players with a Class assigned, regardless of what Class it is. No Class - Players without any assigned class. |
| Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
| Fuel Consumption | Has Infinite Fuel, Uses Fuel | Determines if the spawned vehicle uses fuel. |
| Starting Fuel1 | Random, 0% - 100% | The percentage of fuel in the vehicle's fuel tank at spawn. Random will spawn the vehicle with a percentage of fuel between 25% and 80%. |
| Fuel Use1 | Slow, Normal, Fast | Controls how quickly the vehicle will use fuel while driving. |
| Boost Fuel Use1 | No Boost, Slow, Default, Fast, None | Controls how quickly the vehicle will use fuel while boosting. No Boost will disable boosting. None will make boosting have no effect on fuel usage. |
| Boost Regen | No Boost, Slow, Default, Fast, Unlimited | Determines if the vehicle is able to boost, and how quickly the boost meter fills. |
| Radio | Enabled, Disabled | Determines whether spawned vehicle is able to use the radio. |
| Spawn With Cow Catcher | Yes, No | Determines whether the vehicle has the Cow Catcher when spawned. |
| Vehicle Health | Indestructible, 2250 (Default), 1 - 9999 | Determines how much damage the vehicle can take before destruction. |
| Max Explosion Delay | Instant, 1 Second, 0.1 Seconds - 30 Seconds | The maximum time the vehicle can have zero health, after which it will explode. |
| Lifetime After Explosion | Instant, 1 Second, 0.1 Seconds - 30 Seconds | The duration in seconds that the destroyed vehicle will remain in the world, after which it is removed entirely. |
| Explosion Damage To Environment | None, 800, 10 - 2000 | The amount of damage dealt to environment objects when the vehicle explodes. |
| Explosion Damage To Players | None, 800, 10 - 2000 | The amount of damage dealt to players when the vehicle explodes. |
| Explosion Damage To Vehicles | None, 800, 10 - 2000 | The amount of damage dealt to other vehicles when the vehicle explodes. |
| Water Destruction Delay | Never, Instant, 5 Seconds, 1 Second - 5 Minutes | When the vehicle becomes too deep in water to drive, destroy it after this delay. |
| Option | Value | Description |
|---|---|---|
| Assigns Driver When Receiving From | No Channel, 1 - 500 | Seats the player that instigated the message as the spawned vehicle's driver. |
| Respawn Vehicle When Receiving From | No Channel, 1 - 500 | Spawns the vehicle (Destroying the existing vehicle if it still exists). |
| Destroy Vehicle When Receiving From | No Channel, 1 - 500 | If the vehicle that this spawner created still exists, destroy it. |
| Enable When Receiving From | No Channel, 1 - 500 | Enable the Vehicle Spawner, allowing it to spawn vehicles. |
| Disable When Receiving From | No Channel, 1 - 500 | Disable the Vehicle Spawner, stopping it to spawning any more vehicles. |
| When Player Enters Vehicle Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when a player enters the spawned vehicle. |
| When Player Exits Vehicle Transmit On | No Channel, 1 - 500 | Transmits a signal on the selected channel when a player exits the spawned vehicle. |
| When Vehicle Spawns Transmit On | No Channel, 1 - 500 | Transmits a signal when a vehicle is spawned or respawned. |
| When Vehicle is Destroyed Transmit On | No Channel, 1 - 500 | Transmits a signal when a vehicle is destroyed. |
