Shooting Test 1

Overview

One Shot - Glider - Fortnite This article is about a Mode available for a limited time only.
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Shooting Test #1 was a Limited Time Mode in Fortnite: Battle Royale. It was introduced in Season 2 as a test for balance changes in regards to weaponry.

LTM Rules and Gameplay

LTM Rules and Gameplay[]

Shooting Test #1 functioned identically to the standard Battle Royale mode, albeit with some balance changes in regards to shooting weapons, as well as some damage value adjustments. All rules present in the main Solo playlist at the time of its launch were the same aside from the following things:

  • Weapons had first-shot accuracy, indicated by a red glow on the reticle. This was applied when:
    • Standing still
    • Aiming (not hip-firing)
    • Aim spread is at peak accuracy (Basically, if you haven’t fired recently. It is different per weapon.

At the time, First Shot Accuracy did not yet exist in game, all weapons had a set amount of bloom which increased whilst firing.

  • Headshot critical hits were been reduced
    • Shotguns are now 200% damage (was 250%).
    • All other weapons with headshot crits are now 200% damage (was 250%).
  • Damage fall-off has been introduced for some weapons
    • Damage applied at 100% to a fixed range.
    • Fall-off began at different ranges (depending on the weapon), and decreased to 70% damage.
    • Sniper Rifles, Rocket/Grenade Launchers, and Shotguns were unaffected.
  • Other balance adjustments
    • Semi-Auto Sniper had its damage increased to 75/78 (from 63/66).
    • Scoped Assault Rifle had its damage increased to 25/26 (from 23/24).
    • +2 Base damage to all SMGs.
History

History[]

Season 2[]

  • 2nd February, 2018: Introduced the LTM in Squads.
  • Update v2.42: Adjustments to the mode. Changed the playlist type to Solos.
    • Shotgun headshot damage increased to 200% (was 150% in the previous version of the LTM, 250% in the base game).
    • Scoped Assault Rifle is now 100% accurate when zoomed in.
    • Scoped Assault Rifle no longer has damage fall-off.
  • Unknown: Disabled the mode.
Trivia

Trivia[]

  • Many of the changes from this LTM were never put into the game, but some features ended up in the live version and remain to this day.
    • For example, First Shot Accuracy was introduced, but it did not involve a red crosshair, rather an opaque white one.
    • Damage falloff was added to most weapons that do not fire a Projectile.
    • Most weapons had their Critical Hit hit multipliers lowered to 2x instead of 2.5x.
      • It is not noted in the game's patch notes when these features were ported to live.
References: