Overview
| Description | Sound |
|---|---|
| Patrol Layer 1 | |
| Patrol Layer 2 | |
| Patrol Layer 3 | |
| Patrol | |
| Alerted Layer | |
| Alerted | |
| Henchmen Threatened 1 | |
| Henchmen Threatened 2 | |
| Boss Threatened | |
| Boss Threatened In-game |
| Description | Sound |
|---|---|
| Patrol | |
| Alerted | |
| Threatened |
| Description | Sound |
|---|---|
| Patrol Meowdas | |
| Threatened Meowdas | |
| Patrol Dynamo TNTina | |
| Threatened Dynamo TNTina | |
| Patrol Kit | |
| Threatened Kit |
| Description | Sound |
|---|---|
| Patrol | |
| Alerted | |
| Threatened 1 | |
| Threatened 2 |
| Description | Sound |
|---|---|
| Swimming | |
| Attacking |
| Description | Sound |
|---|---|
| Patrol | |
| Alerted | |
| Threatened |
| Description | Sound |
|---|---|
| Patrol | |
| Alerted | |
| Threatened |
| Description | Sound |
|---|---|
| Idle | |
| Suspicious | |
| Threatened |
| Description | Sound |
|---|---|
| Patrol | |
| Chase | |
| Combat |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened |
| Description | Sound |
|---|---|
| Huntmaster Saber Patrol | |
| Huntmaster Saber Threatened | |
| IO Bosses Threatened | |
| Threatened (Seven vs IO) | |
| Threatened (Seven vs IO Hunter) | |
| IO Bosses Threatened (layer) |
| Description | Sound |
|---|---|
| IO Guards / IO Patrol : Patrol | |
| IO Guards / IO Patrol : Base | |
| IO Guards / IO Patrol : Threatened | |
| IO Guards / IO Patrol : Threatened (IO Layer) | |
| Gunnar : Patrol | |
| Gunnar : Threatened |
| Description | Sound |
|---|---|
| Patrol | |
| Suspicious | |
| Threatened | |
| Doctor Slone |
| Description | Sound |
|---|---|
| Patrol | |
| Suspicious | |
| Threatened |
| Description | Sound |
|---|---|
| Patrol | |
| Chase | |
| Combat |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened |
| Description | Sound |
|---|---|
| Idle | |
| Threatened |
| Description | Sound |
|---|---|
| Patrol and Planting | |
| Base | |
| Parasites & Trespasser | |
| Zyg & Choppy |
| Description | Sound |
|---|---|
| Sideways Encounter Intro | |
| Sideways Encounter Combat Loop | |
| Sideways Encounter Stage Elevation Stinger | |
| Sideways Encounter 5 Seconds Left | |
| Sideways Encounter Stage 3 Victory Stinger | |
| Caretaker Patrol | |
| Caretaker Threatened | |
| Caretaker Defeated |
| Description | Sound |
|---|---|
| The Herald Idle | |
| The Herald Threatened | |
| Defeated |
| Description | Sound |
|---|---|
| Patrol (passive) | |
| Patrol (aggressive) | |
| Base | |
| Threatened | |
| Threatened (Seven vs IO) | |
| Threatened (Seven vs IO Boss) | |
| Threatened (Seven layer) |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened |
| Description | Audio |
|---|---|
| Red-nosed Ranger (Idle) | |
| Sgt. Winter (Idle) | |
| Threatened |
| Description | Audio |
|---|---|
| Patrol | |
| Threatened | |
| Defeated |
| Description | Audio |
|---|---|
| Ritual Chant Layer | |
| Idle | |
| Idle 2 | |
| Threatened | |
| Threatened 2 | |
| Eliminated |
| Description | Audio |
|---|---|
| The Ageless Champion Patrol | |
| The Ageless Champion Threatened | |
| The Ageless Champion Defeated |
| Description | Audio |
|---|---|
| Patrol | |
| Threatened Stinger | |
| Threatened | |
| Defeated |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened | |
| Combat Layer Only | |
| Threatened (Heisted Vault Start) | |
| Threatened (Heisted Vault) | |
| Threatened (Heisted Vault End) |
| Description | Sound |
|---|---|
| Idle | |
| Threatened | |
| Phase 2 (Unused) | |
| Death |
| Description | Sound |
|---|---|
| Idle | |
| Threatened | |
| Death |
| Description | Sound |
|---|---|
| Idle (Drums) | |
| Idle (Instrumental) | |
| Idle | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Out of Sight) | |
| Threatened (Instrumental) | |
| Phase 2 | |
| Phase 2 (Instrumental) | |
| Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle (Drums) | |
| Idle (Instrumental) | |
| Idle | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Out of Sight) | |
| Threatened (Instrumental) | |
| Phase 2 | |
| Phase 2 (Instrumental) | |
| Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle (Drums) | |
| Idle (Instrumental) | |
| Idle | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Out of Sight) | |
| Threatened (Instrumental) | |
| Phase 2 | |
| Phase 2 (Instrumental) | |
| Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle (Drums) | |
| Idle (Instrumental) | |
| Idle | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Out of Sight) | |
| Threatened (Instrumental) | |
| Phase 2 | |
| Phase 2 (Instrumental) | |
| Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Drums) | |
| Threatened (Instrumental) | |
| Phase 2 | |
| Phase 2 (Instrumental) | |
| Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle (Drums) | |
| Arena Idle (Instrumental) | |
| Arena Idle | |
| Challenge Zeus | |
| Phase 0 to 1 & Phase 1 to 2 | |
| Phase 1 Combat | |
| Phase 1 Combat (Drums) | |
| Phase 1 Combat (Out of Sight) | |
| Phase 2 Combat | |
| Phase 2 Combat (Drums) | |
| Phase 2 Combat (Out of Sight) | |
| Phase 3 Combat | |
| Phase 3 Combat (Drums) | |
| Phase 3 Combat (Out of Sight) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle (Drums) | |
| Arena Idle (Instrumental) | |
| Arena Idle | |
| Challenge Hades | |
| Phase 0 to 1 & Phase 1 to 2 | |
| Phase 1 Combat | |
| Phase 1 Combat (Drums) | |
| Phase 1 Combat (Out of Sight) | |
| Phase 2 Combat | |
| Phase 2 Combat (Drums) | |
| Phase 2 Combat (Out of Sight) | |
| Phase 3 Combat | |
| Phase 3 Combat (Drums) | |
| Phase 3 Combat (Out of Sight) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle (Drums) | |
| Arena Idle (Instrumental) | |
| Arena Idle | |
| Challenge Ares | |
| Phase 0 to 1 & Phase 1 to 2 | |
| Phase 1 Combat | |
| Phase 1 Combat (Drums) | |
| Phase 1 Combat (Out of Sight) | |
| Phase 2 Combat | |
| Phase 2 Combat (Drums) | |
| Phase 2 Combat (Out of Sight) | |
| Phase 3 Combat | |
| Phase 3 Combat (Drums) | |
| Phase 3 Combat (Out of Sight) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle | |
| Challenge Cerberus | |
| Phase 0 to 1 & Phase 1 to 2 | |
| Phase 1 Combat | |
| Phase 1 & Phase 2 Combat (Drums) | |
| Phase 2 Combat | |
| Phase 2 Combat (Out of Sight) | |
| Phase 2 to 3 | |
| Phase 3 Combat | |
| Phase 3 Combat (Drums) | |
| Phase 3 Combat (Out of Sight) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle (Percussion) | |
| Arena Idle (Instrumental) | |
| Arena Idle | |
| Phase 0 to 1 / 1 to 2 / Aggravate Stinger | |
| Phase 1 Combat | |
| Phase 1 Combat (Percussion) | |
| Phase 1 Combat (Instrumental) | |
| Phase 2 Combat | |
| Phase 2 Combat (Percussion) | |
| Phase 2 Combat (Instrumental) | |
| Full Alert Target Found / Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle (Percussion) | |
| Arena Idle (Instrumental) | |
| Arena Idle | |
| Phase 0 to 1 / 1 to 2 / Aggravate Stinger | |
| Phase 1 Combat | |
| Phase 1 Combat (Percussion) | |
| Phase 1 Combat (Instrumental) | |
| Phase 2 / Clone Combat | |
| Phase 2 / Clone Combat (Percussion) | |
| Phase 2 / Clone Combat (Instrumental - Emma Frost) | |
| Full Alert Target Found / Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle (Percussion) | |
| Arena Idle (Instrumental) | |
| Arena Idle | |
| Phase 0 to 1 / 1 to 2 / Aggravate Stinger | |
| Phase 1 Combat | |
| Phase 1 Combat (Percussion) | |
| Phase 1 Combat (Instrumental) | |
| Phase 2 Combat | |
| Phase 2 Combat (Percussion) | |
| Phase 2 Combat (Instrumental) | |
| Full Alert Target Found / Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Arena Idle | |
| Player in Sight Stinger | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Percussion) | |
| Threatened (Out of Sight) | |
| Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle | |
| Aggravate Stinger | |
| Threatened | |
| Lose Sight Stinger | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened | |
| Revive Stinger |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened | |
| Revive Stinger |
| Description | Sound |
|---|---|
| Patrol | |
| Threatened | |
| Revive Stinger |
| Description | Sound |
|---|---|
| Idle (Percussion) | |
| Idle (Instrumental) | |
| Idle | |
| Suspicious Stinger | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Percussion) | |
| Threatened (Instrumental) | |
| Threatened to Half Health Stinger | |
| Half Health | |
| Half Health (Percussion) | |
| Half Health (Instrumental) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle (Percussion) | |
| Idle (Instrumental) | |
| Idle | |
| Aggravate Stinger | |
| Threatened | |
| Threatened (Percussion) | |
| Threatened (Instrumental) | |
| Threatened to Low Health Stinger | |
| Low Health | |
| Low Health (Percussion) | |
| Low Health (Instrumental) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle (Percussion) | |
| Idle (Instrumental) | |
| Idle | |
| Suspicious Stinger | |
| Aggravate Stinger | |
| Phase 1 | |
| Phase 1 (Percussion) | |
| Phase 1 (Instrumental) | |
| Phase 1 to Phase 2 Stinger | |
| Phase 2 | |
| Phase 2 (Percussion) | |
| Phase 2 (Instrumental) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Scout Spire Aggravate | |
| Scout Spire Threatened | |
| Scout Spire Threatened (Percussion) | |
| Scout Spire Threatened (Instrumental) | |
| Scout Spire Defeated Stinger | |
| Overlord Spire Aggravate | |
| Overlord Spire Threatened | |
| Overlord Spire Threatened (Percussion) | |
| Overlord Spire Threatened (Instrumental) | |
| Overlord Spire Scorch Beam Firing | |
| Overlord Spire Scorch Beam to Threatened | |
| Overlord Spire Defeated |
| Description | Sound |
|---|---|
| Idle (Percussion) | |
| Idle (Instrumental) | |
| Idle | |
| Aggravate Stinger | |
| Phase 1 | |
| Phase 1 (Percussion) | |
| Phase 1 (Instrumental) | |
| Phase 1 to Phase 2 Stinger | |
| Phase 2 (Unused) | |
| Phase 2 (Percussion Unused) | |
| Phase 2 (Instrumental Unused) | |
| Phase 2 to Phase 3 Stinger | |
| Phase 3 (Unused) | |
| Phase 3 Low Health (Unused) | |
| Phase 3 (Percussion Unused) | |
| Phase 3 (Instrumental Unused) | |
| Phase 3 (Low Health Instrumental Unused) | |
| Defeated Stinger |
| Description | Sound |
|---|---|
| Idle (Percussion) | |
| Idle (Instrumental) | |
| Idle | |
| Unmodified Aggravate Stinger | |
| Aggravate Stinger | |
| Unmodified Threatened | |
| Unmodified Threatened (Percussion) | |
| Unmodified Threatened (Instrumental) | |
| Threatened | |
| Threatened (Percussion) | |
| Threatened (Instrumental) | |
| Unmodified Threatened to Low Health Stinger | |
| Threatened to Low Health Stinger | |
| Unmodified Low Health | |
| Low Health | |
| Unmodified Low Health (Percussion) | |
| Unmodified Low Health (Instrumental) | |
| Low Health (Percussion) | |
| Low Health (Instrumental) | |
| Unmodified Defeated Stinger | |
| Defeated Stinger |