AIs/Music

Overview

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Description Sound
Arena Idle (Drums)
Arena Idle (Instrumental)
Arena Idle
Challenge Zeus
Phase 0 to 1 & Phase 1 to 2
Phase 1 Combat
Phase 1 Combat (Drums)
Phase 1 Combat (Out of Sight)
Phase 2 Combat
Phase 2 Combat (Drums)
Phase 2 Combat (Out of Sight)
Phase 3 Combat
Phase 3 Combat (Drums)
Phase 3 Combat (Out of Sight)
Defeated Stinger

Description Sound
Arena Idle (Drums)
Arena Idle (Instrumental)
Arena Idle
Challenge Hades
Phase 0 to 1 & Phase 1 to 2
Phase 1 Combat
Phase 1 Combat (Drums)
Phase 1 Combat (Out of Sight)
Phase 2 Combat
Phase 2 Combat (Drums)
Phase 2 Combat (Out of Sight)
Phase 3 Combat
Phase 3 Combat (Drums)
Phase 3 Combat (Out of Sight)
Defeated Stinger

Description Sound
Arena Idle (Drums)
Arena Idle (Instrumental)
Arena Idle
Challenge Ares
Phase 0 to 1 & Phase 1 to 2
Phase 1 Combat
Phase 1 Combat (Drums)
Phase 1 Combat (Out of Sight)
Phase 2 Combat
Phase 2 Combat (Drums)
Phase 2 Combat (Out of Sight)
Phase 3 Combat
Phase 3 Combat (Drums)
Phase 3 Combat (Out of Sight)
Defeated Stinger

Description Sound
Idle (Percussion)
Idle (Instrumental)
Idle
Aggravate Stinger
Phase 1
Phase 1 (Percussion)
Phase 1 (Instrumental)
Phase 1 to Phase 2 Stinger
Phase 2 (Unused)
Phase 2 (Percussion Unused)
Phase 2 (Instrumental Unused)
Phase 2 to Phase 3 Stinger
Phase 3 (Unused)
Phase 3 Low Health (Unused)
Phase 3 (Percussion Unused)
Phase 3 (Instrumental Unused)
Phase 3 (Low Health Instrumental Unused)
Defeated Stinger

Description Sound
Idle (Percussion)
Idle (Instrumental)
Idle
Unmodified Aggravate Stinger
Aggravate Stinger
Unmodified Threatened
Unmodified Threatened (Percussion)
Unmodified Threatened (Instrumental)
Threatened
Threatened (Percussion)
Threatened (Instrumental)
Unmodified Threatened to Low Health Stinger
Threatened to Low Health Stinger
Unmodified Low Health
Low Health
Unmodified Low Health (Percussion)
Unmodified Low Health (Instrumental)
Low Health (Percussion)
Low Health (Instrumental)
Unmodified Defeated Stinger
Defeated Stinger